Reynard said:"Damn, now I want to build models...."
I still have a Martian Metals air raft.
The big one or the little one?
I have the Tank which the big one is the base of, man talk about a miniature to commit homicide with....
Reynard said:"Damn, now I want to build models...."
I still have a Martian Metals air raft.
Nobby-W said:It could reasonably be inferred that a suitably equipped grav vehicle could do this.
I'd only require a roll to determine how bumpy the ride was or under bad conditions (if the ship or grav vehicle is damaged, landing in the middle of a hurricane, or something similarly problematic). Between even the most basic automation (I'm assuming that TL 10+ vehicles have automation at least as good as we have on commercial airliners) and a reactionless grav-based drive, landing for orbit would be easy, assuming that nothing else is going on.dragoner said:Nobby-W said:It could reasonably be inferred that a suitably equipped grav vehicle could do this.
I would probably just give it a pilot roll of some type.
dragoner said:I would probably just give it a pilot roll of some type.
Nobby-W said:A Powered re-entry where you use a manoeuvre drive to slow down (to perhaps 1-2km/sec) means that you can enter the atmosphere at speeds where the atmospheric heating will be much less intense. This will be far easier on the hull. It could reasonably be inferred that a suitably equipped grav vehicle could do this.
F33D said:Nobby-W said:A Powered re-entry where you use a manoeuvre drive to slow down (to perhaps 1-2km/sec) means that you can enter the atmosphere at speeds where the atmospheric heating will be much less intense. This will be far easier on the hull. It could reasonably be inferred that a suitably equipped grav vehicle could do this.
Just slow down to 0 kp/sec and drop in. Like that guy who parachuted from space in a simple pressure suit. No damage to a grav vehicle from friction that way.
GypsyComet said:As long as the grav vehicle can handle the high altitude wind velocity *changes* in stride, it will even be an easy trip. Those changes are why I wouldn't recommend such a trip in a standard "country truck/barge" Air Raft. They just aren't fast or responsive enough to keep it from being a wild ride.
F33D said:GypsyComet said:As long as the grav vehicle can handle the high altitude wind velocity *changes* in stride, it will even be an easy trip. Those changes are why I wouldn't recommend such a trip in a standard "country truck/barge" Air Raft. They just aren't fast or responsive enough to keep it from being a wild ride.
How to explain this simply... You don't feel them as you fall as you move with the column of air. That is why the person could parachute from space. The jet stream is the fastest wind and it is not a wall of fast moving air next to motionless air. It is a gradual change of velocity with the fastest air at the center. The craft (or a person) doesn't notice. This is also why very fragile (relatively speaking) WW2 era planes were not damaged by flying at stratospheric altitudes by those winds.
GypsyComet said:My point is that a vehicle with very little aerodynamic thought in its design that tops out at 60mph is not going to have an easy time, while something with a faster top speed (which includes all those WWII bombers) and some consideration for aerodynamics is going to have it much easier. Being able to match velocities easily is vital to the trip not turning into the longest case of air sickness you never wanted.
EDIT: It should be noted that the MGT version of the Air-Raft is much faster than the vehicle under that name in every other edition. It is still open-topped, though. Wear your seat-belts.
F33D said:The body in motion slowly gets moved up to the speed of the air mass.
GypsyComet said:F33D said:The body in motion slowly gets moved up to the speed of the air mass.
Yes, and that is precisely the problem. Until the air-raft has matched the air mass