Re entry in a grav vehicle

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OT... it's a CT relic that people cling to for the nostalgic warm fuzzy feeling. It really is a silly idea for any practical purposes... To me it's another reason Traveller hasn't aged well... but that's another rant for another day...
 
hiro said:
OT... it's a CT relic that people cling to for the nostalgic warm fuzzy feeling. It really is a silly idea for any practical purposes... To me it's another reason Traveller hasn't aged well...

Bingo
 
Traveller has aged FAR better than any other sci fi roleplaying game especially when you realize no other SFRPG has lasted more than a decade or so, let alone 40 years. There must be something to the 'nostalgic warm fuzzy feeling' other RPGs lack and die on the vine.

Except for a few very squeaky wheels, there are obviously far more people who love reentry kits and air rafts to keep buying and playing the game. Seriously people, if air raft bother you so much go on EBAY and buy one of the dead games with supposedly better rules.
 
hiro said:
OT... it's a CT relic that people cling to for the nostalgic warm fuzzy feeling. It really is a silly idea for any practical purposes... To me it's another reason Traveller hasn't aged well... but that's another rant for another day...

It's a jeep.

edit: That was annoying.
 
Just in case I didn't get it the first or second times?

;)

Yeah OK, a Jeep has a purpose but not on a starship capable of use in a vacuum...
 
Reynard said:
Traveller has aged FAR better than any other sci fi roleplaying game especially when you realize no other SFRPG has lasted more than a decade or so, let alone 40 years.

Star Wars RPG is MANY times more popular that Trav. (over 10 years old too) It has been the 3rd best selling RPG for a while. At the same time Trav has been losing fan base over the last 20+ years. VERY clearly it hasn't aged well from a business perspective.
 
Reynard said:
Traveller has aged FAR better than any other sci fi roleplaying game especially when you realize no other SFRPG has lasted more than a decade or so, let alone 40 years. There must be something to the 'nostalgic warm fuzzy feeling' other RPGs lack and die on the vine.

Except for a few very squeaky wheels, there are obviously far more people who love reentry kits and air rafts to keep buying and playing the game. Seriously people, if air raft bother you so much go on EBAY and buy one of the dead games with supposedly better rules.


+1

Traveller ages as well as anybody wants it to. I think Traveller bothers people also because it has a military ethic to it.
 
Reynard said:
Traveller has aged FAR better than any other sci fi roleplaying game especially when you realize no other SFRPG has lasted more than a decade or so, let alone 40 years. There must be something to the 'nostalgic warm fuzzy feeling' other RPGs lack and die on the vine.

Except for a few very squeaky wheels, there are obviously far more people who love reentry kits and air rafts to keep buying and playing the game. Seriously people, if air raft bother you so much go on EBAY and buy one of the dead games with supposedly better rules.

Maybe its because I like Traveller that the niggles that might have been ironed out in all these years annoy me?

But anyway, I don't mean for my comment to either annoy people or twist the thread on that old tangent...
 
hiro said:
Just in case I didn't get it the first or second times?

;)

Yeah OK, a Jeep has a purpose but not on a starship capable of use in a vacuum...

One doesn't preclude the other, you could still have a sealed vehicle; but generally, a jeep is better if you are getting in it with bulky gear, like a rifle. With a sealed vehicle, how much does that weigh? Sealed to what pressure? Still w/o an airlock.
 
That new Star Wars replacing the WotC Star Wars which died a while back? The one that gets more books that has done nothing but widen it's shelf space at the store because no one buys it? Last Saturday, I saw someone buy the MgT corebook. The Star Wars book count remains the same. That is a poor example and only reinforces what I said, Traveller wins again.
 
Reynard said:
That new Star Wars replacing the WotC Star Wars which died a while back? The one that gets more books that has done nothing but widen it's shelf space at the store because no one buys it? Last Saturday, I saw someone buy the MgT corebook. The Star Wars book count remains the same. That is a poor example and only reinforces what I said, Traveller wins again.


LMAO!!!!!!! Go get your stats from the Channel. NOT by looking at one person buying a Trav book. Star Wars has outsold the D&D Rpg for the last 2 1/2 years.

Hilarious though.
 
You keep saying that about a lot of games yet they seem to eventually go out of print while D&D and Traveller continue. Also hilarious.
 
dragoner said:
With a sealed vehicle, how much does that weigh? Sealed to what pressure? Still w/o an airlock.

Ya see, these are the kind of questions that 40 years of Traveller should have answered. Now OK, I know I am in the minority with wanting the detail but a little nod to engineering and a little hand waving with what the future can hold are what I'd like to have seen/to see.

Is there a game that does it better?
 
Reynard said:
That new Star Wars replacing the WotC Star Wars which died a while back? The one that gets more books that has done nothing but widen it's shelf space at the store because no one buys it? Last Saturday, I saw someone buy the MgT corebook. The Star Wars book count remains the same. That is a poor example and only reinforces what I said, Traveller wins again.

:?:

I'm glad to see someone buy the core rules, imo under current competition, they should be cheaper, at least as a pdf, as they are $24 as a pdf on drive thru last I looked. Having a rotating special would be nice, I think WotC did something good in putting their basic rules out there for free. It does drive up interest in the game on a general basis.
 
I read and post over at SFRPG fairly regularly. I know there are some there that prefer SWN and I bought the rules but haven't given them a whole lot of time. I have the GURPS Traveller books somewhere back in London and when I next return I'll bring them back as I think they might have some of what I am looking for. My general impression of both here and at SFRPG is there is no perfect rules set and that a lot of the main contributors to both forums have hybrid/house rules to address the issues as they see fit. As I understand you're int he process of doing. And so would I be if I weren't refurbishing my kitchen...

I own BTRC's EABA and Fires of Heaven. Have been reading thru them and I like them as well as the way they're written/presented.
 
hiro said:
dragoner said:
With a sealed vehicle, how much does that weigh? Sealed to what pressure? Still w/o an airlock.

Ya see, these are the kind of questions that 40 years of Traveller should have answered. Now OK, I know I am in the minority with wanting the detail but a little nod to engineering and a little hand waving with what the future can hold are what I'd like to have seen/to see.

Is there a game that does it better?

Problem is, 40 years ago the answer might be different than today; engineering isn't static. Also, I'm with Madmike in that the times I have seen people try to do engineering in the games, it hasn't come out well. Forex IIRC doing some calcs on Heplar, to get the rated thrust, they needed another magnitude of fuel, as with what they had, the exhaust was FTL. Probably left off the ^2 from the v or something. It would have ballooned ship size.

I don't know of any game that does it "better", but that is a value judgment.
 
Hiro, there have been other editions of Traveller that have gone into great lengths to 'modernize' and upgrade the rules. Great systems but a lot of micromanage details that don't always translate to gaming. Mostly fun for people who like to build stuff.

Mongoose went back to the basics and the simplicity of the Classic Traveller seems to be a big factor. I applaud Mongoose for keeping the simplicity while making efforts to clarify, update and add to the rules. That's sometime a balancing act. I don't (fully) blame Mongoose for errors because I've yet to see any game company not have errors especially when many other companies put all their resources into one or two particular lines. Mongoose has a lot of brands in the fire and I say they still do a good job given circumstance.

Do know also I own a LOT of scifi games so I've seen what's out there. I can compare.
 
hiro said:
I read and post over at SFRPG fairly regularly. I know there are some there that prefer SWN and I bought the rules but haven't given them a whole lot of time. I have the GURPS Traveller books somewhere back in London ...

I haven't looked at the ones you have mentioned (other than GURPS) and it might satisfy what you are looking for.

I am currently doing up a game from the SRD's. (a post 70's game designed Trav) This is for people I game with who don't like Trav. I am fixing the main illogical points & holes of the game, internal inconsistencies, rules holes, as well as getting rid of much hated Trav Char gen "game before the game" rules. Porting to 3-18 stats and 20 sided die combat & skill/task resolution, etc., etc.

I'm using the Open Game lic so I can give copies to the players legally.

p.s. London is the city I would live in if I were to choose a big city environment. At least how it was 15 years ago...
 
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