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Reynard said:Hiro, there have been other editions of Traveller that have gone into great lengths to 'modernize' and upgrade the rules. Great systems but a lot of micromanage details that don't always translate to gaming. Mostly fun for people who like to build stuff.
Yup
FF&S still rates as one of my favourites so as you no doubt have observed, I am a nerd who likes building stuff...
Reynard said:Mongoose went back to the basics and the simplicity of the Classic Traveller seems to be a big factor. I applaud Mongoose for keeping the simplicity while making efforts to clarify, update and add to the rules. That's sometime a balancing act. I don't (fully) blame Mongoose for errors because I've yet to see any game company not have errors especially when many other companies put all their resources into one or two particular lines. Mongoose has a lot of brands in the fire and I say they still do a good job given circumstance.
Despite my moaning, I like Mongoose. I like the chargen and task system. Both are pretty simple yet layer up nicely to get whatever level of complexity you prefer. In another current thread the old topic of is Traveller a setting or a system is raging and I lean to the side that says its a setting. I would like a clearer definition from Mongoose but I think with the rules being what they are its a major re write to separate them out. I haven't bought the latest Mercenary, I'll get round to it maybe, but it and v2 of High Guard are what I would hope are Mongoose creating a distance between the rules and the 3rd Imperium. I am a little sceptical that that's happening as it might alienate the hard core. From a business point of view I'd have thought creating a clear line between Traveller the rules and Traveller the 3rd Imperium setting would enable Mongoose to publish more settings but I don't know if that's there game plan or if their licence allows that.
Reynard said:Do know also I own a LOT of scifi games so I've seen what's out there. I can compare.
Which others do you regularly play?