Nature ain't evil in my book. Here's an alternative to the 'Child of Jebbal Sag' (sp?) in The Scrolls of Skeleos.
Revised Feat- was 'Child of Jebbal Sag'
Childe of Nature
Requirements: May only be taken at first level. Character may not have any other ‘Childe’ Feat
Description: The character is born with a portion of his or her heritage descending from the beings known to most as the Spirits of Nature. Children of Nature are most common among Picts, Kushites and other inhabitants of the Black Kingdoms, the Khitian and of course worshippers of the gods of nature. The character gains the following template:
Size and Type: Creature type becomes a native Outsider (Spirit)
Hit Dice, Move, DV, DR, Special Attacks: All remain unchanged
Special Qualities: Creature gains:
-Low light vision, 60 feet
-Wild Empathy: The character may attempt to affect the reaction of creature of the Animal subtype with intelligence of 2 or lower in a manner similar Diplomacy. The character makes a d20 check, adding their Cha bonus and character level. This is applied to the chart of pg. 92 of the Conan core rulebook for the purposes of modifying the creature’s reaction. Most domestic animals start with an attitude of indifferent, while most wild animals start with a attitude of unfriendly.
Spells: While the Childe of the Nature gains no spells per se he or she does have an affinity for spells of the Life and Nature Sphere. Spells cast from that sphere are cast with a +1 bonus to the creature’s magical attack bonus and are cast as if the caster was one level higher scholar than he or she is.
Favoured Class: Change to Barbarian [for male] or Scholar [for female].
Base Power Points: Unchanged
Abilities: Change as follows:
Female: Cha +2, Str –2. Female Children of the Nature tend toward the looks of the haunting dryads and nymphs of the Wyld. They radiate a natural beauty unseen in most beings, but their refined forms tend to possess less muscle and sinew
Male: Str +1; Con +1; Wis -2. Men on the other hand tend to take after their Satyr forefathers and possess a measure of their lusty strength and foolish tendencies.
Skills: Children of Nature gain a +2 bonus to all Drive Cart, Handle Animal, Ride and Survival checks.
Corruption: Children of the Nature are more susceptible to magical energies and gain a –1 penalty against Corruption checks.