Raven Blackwell
Mongoose
Life and Nature Basic Spells
Call Animal
Power Point Cost: 1 or 2
Casting Time: One minute
Range: Far [One mile/level of Scholar]
Target: One Small or Medium Animal or Vermin
Duration: One hour/level of Scholar
Saving Throw: Special
Perquisites: Four ranks Knowledge (nature)
Magic Success Roll: DC 10
This spell releases a magical call for a particular non-magical Animal or Vermin type creature desired by the caster. The caster must determine the animal type desired and then cast the spell. Casting the spell cost one magic point for a Small sized creature and 2 for a Medium sized creature. If spell’s initial Magic Success roll succeeds and the animal exists within the range of the spell, the nearest creature hears the call. If the caster is a Priest or Priestess of a Power of Nature [such as Jhebbal Sag or Ishtar in her role as a goddess of Fertility], the animal will choose to come. Otherwise the caster must make an additional Magic Success check against the target creature’s Will save to compel the creature to come.
The creature if successfully called will move to the caster at its swiftest speed. Once it arrives, it will follow the caster’s commands to the best of its ability, including attacking other creatures, though complicated orders are likely too much for the animal to comprehend. If the animal did not come voluntarily to the caster’s call and is wounded in the caster’s service, the caster must make a Magic Success Roll equal to DC of 10 + ½ the damage taken by the animal or the creature will break the spell’s effect and flee. Once the spell duration ends, the animal is free to act on its own will. Most times the animal will choose to depart unless badly mistreated by the caster, in which case it may choose to attack the caster.
Healing, minor
Power Point Cost: 1
Casting Time: One minute
Range: Touch
Target: One creature
Duration: Instant
Saving Throw: None
Perquisites: Two ranks Heal, Two ranks Knowledge (arcana)
Magic Success Roll: Dc 5
A common spell known by herbwives, shamans and healer everywhere in the Hyborian age, minor healing is a spell designed to boost a body’s natural ability to heal itself. If cast successfully in conjunction with a Heal skill check [The caster’s or another’s], the healer gains a +8 bonus to the check.
Call Animal
Power Point Cost: 1 or 2
Casting Time: One minute
Range: Far [One mile/level of Scholar]
Target: One Small or Medium Animal or Vermin
Duration: One hour/level of Scholar
Saving Throw: Special
Perquisites: Four ranks Knowledge (nature)
Magic Success Roll: DC 10
This spell releases a magical call for a particular non-magical Animal or Vermin type creature desired by the caster. The caster must determine the animal type desired and then cast the spell. Casting the spell cost one magic point for a Small sized creature and 2 for a Medium sized creature. If spell’s initial Magic Success roll succeeds and the animal exists within the range of the spell, the nearest creature hears the call. If the caster is a Priest or Priestess of a Power of Nature [such as Jhebbal Sag or Ishtar in her role as a goddess of Fertility], the animal will choose to come. Otherwise the caster must make an additional Magic Success check against the target creature’s Will save to compel the creature to come.
The creature if successfully called will move to the caster at its swiftest speed. Once it arrives, it will follow the caster’s commands to the best of its ability, including attacking other creatures, though complicated orders are likely too much for the animal to comprehend. If the animal did not come voluntarily to the caster’s call and is wounded in the caster’s service, the caster must make a Magic Success Roll equal to DC of 10 + ½ the damage taken by the animal or the creature will break the spell’s effect and flee. Once the spell duration ends, the animal is free to act on its own will. Most times the animal will choose to depart unless badly mistreated by the caster, in which case it may choose to attack the caster.
Healing, minor
Power Point Cost: 1
Casting Time: One minute
Range: Touch
Target: One creature
Duration: Instant
Saving Throw: None
Perquisites: Two ranks Heal, Two ranks Knowledge (arcana)
Magic Success Roll: Dc 5
A common spell known by herbwives, shamans and healer everywhere in the Hyborian age, minor healing is a spell designed to boost a body’s natural ability to heal itself. If cast successfully in conjunction with a Heal skill check [The caster’s or another’s], the healer gains a +8 bonus to the check.