Revised Spell
Contact Entity [Advanced Spell of the Banishment and Summoning Sphere]
[was ‘Demonic Pact’ and ‘Greater Demonic Pact’]
Power Point Cost: One for every five Hit Dice the entity or its avatar possesses
Casting Time: One minute for every Hit Dice the entity or its avatar possesses
Range: Interstellar [May contact any entity not bound against Manifestation in the caster’s world]
Duration: One hour per level of Scholar the caster possesses
Target: One Outsider
Saving Throw: None, but the entity may simply choose not to respond without penalty
Perquisites: One Advanced Spell of the Banishment and Summoning Sphere; one rank of Knowledge [arcana] for every two Hit Dice of the entity or its avatar or one rank of Knowledge [outsiders] for every for Hit Dice the entity or its avatar possess; Magic Attack bonus of +1 for each four Hit Dice the entity or its avatar possess.
Magic Success Roll: DC 5 + 1 for every two Hit Dice of entity or its avatar
Warning: The learning of and use of this spell may provoke a Corruption test
Contact entity is like summon and bind entity- a series of related spells and not a single spell in of itself. Each individual spell is designed to establish communication with a single otherworldly intelligence. Thus contact entity- Dekerta can only be used to contact that august individual and no other. Any sorcerer wanting to contact any other entity will have to learn or create a whole new spell.
Contacting non-earthly entities is dangerous even with the best of intentions. Most Outsiders motivations and desires have little to nothing in common with the human race and except for those who desire worship or other forms of terrestrial power there is little humanity can offer them. Some entities are so insular and intolerant of contact that they work to destroy any poor mortal who has gall to bother them. Most times the spell is cast, the contacted entity will simply ignore the caster and fail to respond. If an entity does accept communication with the caster, there is always a reason even if it is just simple curiosity as to why someone is trying to contact it.
Those that do respond to this spell often break down into two different camps. The first is those that a common interest with the caster such as thwarting the actions of the contacted entity’s enemies and rival, protecting people, sacred areas or relics important to the contacted entity. The other is to gain active worshippers and agents with the mortal sphere. Note that uncorrupted Spirits and avatars usually fall into the first camp while Fallen beings[those commonly referred to as ‘demons’] fall into the second camp.
Upon successful casting of the spell, the entity is aware of the identity of the caster trying to contact them. If the caster has a good working relationship with the contacted entity they entity will likely respond, either simply with telepathic speech or in rarer case, Manifestation of itself or in the case of a greater entity its avatar or divine messenger [angelous] Note that in the case of Manifestation the Manifested creature is not bound to the caster’s will or prevented in harming the caster in anyway. If the relationship between the entity and the caster is less than ideal, the caster would be wise to have at least one form of magical protection. This Manifestation may be the target of the appropriate bind entity spell but this sort of thing tends to sour a working relationship rather quickly.
Interaction with the entity is a subject of role playing as opposed to mere dice rolling. When playing in the role of the contacted entity consider what its desires are and what the caster can offer it. Fallen being desire worship and most especially sacrifice for the energy it gives them- most Fallen being no longer have access to the Power of their uncorrupted brethren and must resort to Essence given to them by their worshippers. Uncorrupted Spirits work to further their individual goals with the greater scheme of Creation and may see the caster as a potential ally/pawn/student in that goal. In either case, an entity that deigns to interact with humanity usually has a great deal to offer the caster. Even the weakest of Spirits has a command of the knowledge of Sorcery that would outstrip all but a human Adept of the arts. Greater entities, those often referred to as ‘gods’ by the masses, can offer the service of cultists, servitor beings, races and Spirits. Such favours do not come free though. The contacted entity will expect something in return- be it service, sacrifice or in the case of the Fallen, soul.
The learning of a version of this spell designed to contact a Corrupt entity and each casting of such a spell will provoke a Corruption check for the caster. In addition, this spell is considered ‘friendly contact’ with such entities for the purpose of provoking Corruption checks.
Modifiers: Casting sign of the Voor in conjunction with this spell gives a caster a +1 bonus for the Magical Success roll to contact the target entity. Each five ranks of Knowledge [outsiders] gives an additional +1 bonus. Casting the truename spell of the target entity in conjunction with this spell will give a +4 bonus to the roll as well, though is likely going to provoke an unfavourable reaction from the contacted being- such a spell is represents a great danger to them. Note that the truename of an greater entity cannot be used to bind it directly, but does pose a danger to any manifested avatar. However, the fact that most greater entities have mortal servants, servitor Spirits and can Manifest multiple avatars makes any attempt to bind a single avatar extremely foolish. As usual, each point of Corruption gives the caster a –1 penalty to the Magic Success roll.
Future entries on this forum or the ‘Conan and Cthuhlu’ forum will give typical entities to be used with this spell. In addition, these entries will be disseminated on the ‘Raven’s Gate Press’ e-mail mailing list run by your truly. Any one who wants to be put on this list send me an personal message with their e-mail address.