Ramscoops on a Deep Space Station

That's what's described.

Though, thoughtful crafting would bring forth other possible configurations, and other methods might be possible.


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Which would then make it a dispersed structure. Correct?
Or a close structure.
Robert Pearce put out Starship Geomorphs 2.0 on his traveller blog ( Yet Another Traveller Blog )
Each Geomorph is a 20x20 grid (200 Dtons)
His Dyson Class Modular Starport uses stacks of geomorphs which are then attached with other stacks to form a ring.
Expansion can be achieved by stacking outward from the center or by adding geomorphs along the central axis to make a longer cylinder.
The gaps between stacks can be covered with hull and converted to fuel tankage surrounding the access hallways between modules.

This allows the station to be brought in by relatively small freighters over time until such time as it has its own manufacturing capabilities.
 
Or a close structure.
Robert Pearce put out Starship Geomorphs 2.0 on his traveller blog ( Yet Another Traveller Blog )
Each Geomorph is a 20x20 grid (200 Dtons)
His Dyson Class Modular Starport uses stacks of geomorphs which are then attached with other stacks to form a ring.
Expansion can be achieved by stacking outward from the center or by adding geomorphs along the central axis to make a longer cylinder.
The gaps between stacks can be covered with hull and converted to fuel tankage surrounding the access hallways between modules.

This allows the station to be brought in by relatively small freighters over time until such time as it has its own manufacturing capabilities.
How many of these exist in Charted Space?
 
Probably as many as there are of any of the ships in my custom ships thread, since Geomorphs 2.0 was not published by Mongoose.
Point being, if you are designing a starport, this is just as valid as that and provides an alternative paradigm to consider.
 
Probably as many as there are of any of the ships in my custom ships thread, since Geomorphs 2.0 was not published by Mongoose.
Point being, if you are designing a starport, this is just as valid as that and provides an alternative paradigm to consider.
For building your own TU, of course. Using the material that is in the books though. I just don't see much evidence for this paradigm in Charted Space. Why not? Who knows? Probably because none of the writers considered that stations rarely start off as Class-A ports. They usually grow from smaller ports. In that, I agree with you, but I just don't see much evidence of it in Charted Space.
 
I think they become optional, as an extension of the starport.

If you don't expand the hi/port, but you need more berths, the obvious solution is to make the ones in orbit more expensive, add more in the lo/port, and make them cheaper.

Facilities would have to be prioritized as to what remains in orbit.
 
I think they become optional, as an extension of the starport.
What becomes optional?
If you don't expand the hi/port, but you need more berths, the obvious solution is to make the ones in orbit more expensive, add more in the lo/port, and make them cheaper.

Facilities would have to be prioritized as to what remains in orbit.
You are putting 20,000-ton docking bays at your downport for huge unstreamlined ships?
 
No, the obvious solution, would be to divert those that can be, to the lo/port, with the carrot that the berths are cheaper, and charge more for the ones in orbit.

If you don't want to expand in orbit.
 
In universe, looking at the Traveller Wiki, there are numerous examples of stations other than dispersed structure. While HG22 says MOST are dispersed structures, any non-streamlined configuration can be used.
The Distant Fringe uses the 45k DTon Anchorage class orbital station. (close structure)
Stanford tori, O'Neill Cylinders and McKendree Cylinders are listed as examples
Bubble worlds of hollow (or melted, inflated and spun to a sphere?) asteroids
Regular asteroid and buffered asteroid hull types also exist.

Maybe I just don't understand what you are arguing for/against beyond the dispersed structure thing.
 
No, the obvious solution, would be to divert those that can be, to the lo/port, with the carrot that the berths are cheaper, and charge more for the ones in orbit.

If you don't want to expand in orbit.
Except in Traveller, they are not cheaper. They are a set rate (in general) by starport class.
 
On a station with a star nearby, sure, put them on. There could be a few different uses, such as fuel.

On an empty hex station, it's of much more limited use.
 
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