MasterGwydion
Emperor Mongoose
How does a group of Travellers set up a Radioactives mining base on a Low Pop world? None of the mining equipment seems to mine Radioactives, yet, by the Trade Code, Low Pop worlds sell Radioactives.
Strip mining? With low pop, it wouldn't get them in trouble.How does a group of Travellers set up a Radioactives mining base on a Low Pop world? None of the mining equipment seems to mine Radioactives, yet, by the Trade Code, Low Pop worlds sell Radioactives.
Maybe, yeah, but there are no rules for it that I have found in MgT2. So where do they magically come from? Everything else is mined with mining equipment, but somehow, not radioactives.Strip mining? With low pop, it wouldn't get them in trouble.
I am wondering if it would be easier just to have the Mineral Refinery put out 50% Common Ore, 30% Uncommon Ore, 15% Crystals and Gems, 4% Precious Metals, and 1% Radioactives. House rule it and call it done.This is entirely an invention by the GM.
There are some splots from other editions that may help. Like any of the previous edition merchant prince lines.
But roughly in no real order;
A shit load of cash. Like, buy your own jumpship level of cash. Doabble for a lot of PCs.
Depending on the TL of the planet, or how sociopathic the players are, you will want to at least import TL6. If the players dont care about the workers, then pick axes and mine carts can get out radioactives just well, you'll just need a Panama Cannal size workforce to kill.
Depending where this planet is, the importing may take months to years.
Depending how sociopathic your players are, the subjugation of the population. The population size, doesnt negate this being possible, it just makes it more expensive, to 'able to buy a dozen jumpship' of money. If its a small, like double digits, a merc team with good planning and support can take it over.
If they arent sociopaths, then they have two options.
Option 1. Depending on the size of the planet and size of the population, you can just ignore them entirely, go someplace entirely isolated and set up shop. The local govt. may tell you to pay taxes, or tell you to go away, but small population, low tl, on a large planet, will have a difficult time enforcing their will.
Option 2. You get permission. You talk to the local population and convience them. Conviencing them, with cogent arguments, or bribe enough of anyone that matters. Or a mixture of both.
Bonus Secret Option 3. If this planet is in the Imperium. Become a landed noble, get your feif on the planet, get your fief over a mining sight. You can now legally ignore the local govterment.
Pay for astrogeographic survey to see if the planet has any sites with good grades of ore you're going after. Dependng how isolated the planet is. I can easily see this being at the cost 'buying a jumpship' worth of money.
Paying for fully staffed L type lab ship to come over, and do surveys for a couple months.
How do you determine this? High Gurad '16 for mongoose 2e has some very terrible dumb stupid rules you can apply for this.
Great.
You have a site, you have equipment or slaves to get cancer you have permission or total authority to mine.
Now you wait.
Thank goodness this is a table top rpg as we can just skip the waiting.
From what I can find, uranium mine and other radioactive mines, take 15 years to become operational.
We can use the POD base building rules to speed this up, depending on what equipment you imported. These 15 years is with TL8 tech. So using TL6, probabbly make it slower.
Great, so we've spent, at least 3 or 4 'buy a jumpship' amount of money. Its been 15 years. You're importing slaves to get cancer, or you have crew who is about ready to retire.
How much ore does your mine produce?
This will have to be decided by the GM entirely. Whole cloth fiction with no support to go with that I am aware of.
From what I can gether IRL small mining concerns do aobut 50 tons (in mass).
Traveller deals in volume!
Lets have fun with numbers
1 cubic meter of uranum ore from what I can find is 19k kg.
So that means the mine is producing bit over 5 cubic meters every 2 days.
1dton is 14 cubic meters.
So this means makes one 1dton of ore every 3 days.
So the mine makes about 1m credits per day.
Whats the net and gross on that.
More pure ficton from the GM.
And I'm bored now.
Great way to retire a game for PCs. They're mining barons. Raking in a very comfortable of money. There is no more need for adventuring. They are now patrons that hire others to adventure.I am wondering if it would be easier just to have the Mineral Refinery put out 50% Common Ore, 30% Uncommon Ore, 15% Crystals and Gems, 4% Precious Metals, and 1% Radioactives. House rule it and call it done.
1. Looks like easy money. The local pirates would like to take it over. But that's too much work. Tell you what, you pay 50% of the gross to us and we won't bomb your mining facilities.Great way to retire a game for PCs. They're mining barons. Raking in a very comfortable of money. There is no more need for adventuring. They are now patrons that hire others to adventure.
ehhh1. Looks like easy money. The local pirates would like to take it over. But that's too much work. Tell you what, you pay 50% of the gross to us and we won't bomb your mining facilities.
2. Too many dead workers? Well, if the Imperium doesn't care, Local 105 of the Do Gooder's Union and their camera team shows up to film the exploitation. Sure, you can put them in the mass grave with the rest, but eventually somebody might come looking for that do-gooder daughter of the subsector Duke.
3. Too much profit? You flood the market and the selling price goes down.
4. Fifth Frontier War and the Zhodani show up.
5. Emperor assassinated and the Aslan show up.
6. Mad computer virus infects all transponders and your own ships decide to bomb the mines the pirates missed.
7. Empress Wave. Workforce goes crazy.
8. Mines run dry. Plus, nobody around to sell to.
See, plenty of adventure.
Anyone who spec trades is too. With a decent Broker it is almost impossible to not rake in the money.Great way to retire a game for PCs. They're mining barons. Raking in a very comfortable of money. There is no more need for adventuring. They are now patrons that hire others to adventure.
All of those are good things.1. Looks like easy money. The local pirates would like to take it over. But that's too much work. Tell you what, you pay 50% of the gross to us and we won't bomb your mining facilities.
2. Too many dead workers? Well, if the Imperium doesn't care, Local 105 of the Do Gooder's Union and their camera team shows up to film the exploitation. Sure, you can put them in the mass grave with the rest, but eventually somebody might come looking for that do-gooder daughter of the subsector Duke.
3. Too much profit? You flood the market and the selling price goes down.
4. Fifth Frontier War and the Zhodani show up.
5. Emperor assassinated and the Aslan show up.
6. Mad computer virus infects all transponders and your own ships decide to bomb the mines the pirates missed.
7. Empress Wave. Workforce goes crazy.
8. Mines run dry. Plus, nobody around to sell to.
See, plenty of adventure.
Ah but think of the game you could make getting them to that pay off.Great way to retire a game for PCs. They're mining barons. Raking in a very comfortable of money. There is no more need for adventuring. They are now patrons that hire others to adventure.
From what I can find, 3 to 10 years of that number is waiting on permitting, which is not a problem outside of controlled territory. It says to restart an old mine only takes 2 -4 years at TL-7 or 8.This is entirely an invention by the GM.
There are some splots from other editions that may help. Like any of the previous edition merchant prince lines.
But roughly in no real order;
A shit load of cash. Like, buy your own jumpship level of cash. Doabble for a lot of PCs.
Depending on the TL of the planet, or how sociopathic the players are, you will want to at least import TL6. If the players dont care about the workers, then pick axes and mine carts can get out radioactives just well, you'll just need a Panama Cannal size workforce to kill.
Depending where this planet is, the importing may take months to years.
Depending how sociopathic your players are, the subjugation of the population. The population size, doesnt negate this being possible, it just makes it more expensive, to 'able to buy a dozen jumpship' of money. If its a small, like double digits, a merc team with good planning and support can take it over.
If they arent sociopaths, then they have two options.
Option 1. Depending on the size of the planet and size of the population, you can just ignore them entirely, go someplace entirely isolated and set up shop. The local govt. may tell you to pay taxes, or tell you to go away, but small population, low tl, on a large planet, will have a difficult time enforcing their will.
Option 2. You get permission. You talk to the local population and convience them. Conviencing them, with cogent arguments, or bribe enough of anyone that matters. Or a mixture of both.
Bonus Secret Option 3. If this planet is in the Imperium. Become a landed noble, get your feif on the planet, get your fief over a mining sight. You can now legally ignore the local govterment.
Pay for astrogeographic survey to see if the planet has any sites with good grades of ore you're going after. Dependng how isolated the planet is. I can easily see this being at the cost 'buying a jumpship' worth of money.
Paying for fully staffed L type lab ship to come over, and do surveys for a couple months.
How do you determine this? High Gurad '16 for mongoose 2e has some very terrible dumb stupid rules you can apply for this.
Great.
You have a site, you have equipment or slaves to get cancer you have permission or total authority to mine.
Now you wait.
Thank goodness this is a table top rpg as we can just skip the waiting.
From what I can find, uranium mine and other radioactive mines, take 15 years to become operational.
We can use the POD base building rules to speed this up, depending on what equipment you imported. These 15 years is with TL8 tech. So using TL6, probabbly make it slower.
Great, so we've spent, at least 3 or 4 'buy a jumpship' amount of money. Its been 15 years. You're importing slaves to get cancer, or you have crew who is about ready to retire.
How much ore does your mine produce?
This will have to be decided by the GM entirely. Whole cloth fiction with no support to go with that I am aware of.
From what I can gether IRL small mining concerns do aobut 50 tons (in mass).
Traveller deals in volume!
Lets have fun with numbers
1 cubic meter of uranum ore from what I can find is 19k kg.
So that means the mine is producing bit over 5 cubic meters every 2 days.
1dton is 14 cubic meters.
So this means makes one 1dton of ore every 3 days.
So the mine makes about 1m credits per day.
Whats the net and gross on that.
More pure ficton from the GM.
And I'm bored now.
Uraninite is typically less than 1% of the ore mined from a uranium mine. You will also have iron, copper, silver, rare earths, etc.I am wondering if it would be easier just to have the Mineral Refinery put out 50% Common Ore, 30% Uncommon Ore, 15% Crystals and Gems, 4% Precious Metals, and 1% Radioactives. House rule it and call it done.
So, maybe it should be 4.9% Precious Metals and 0.1% Radioactives.Uraninite is typically less than 1% of the ore mined from a uranium mine. You will also have iron, copper, silver, rare earths, etc.
In with the UO2, you will typically find lead, helium, iodine, cesium and strontium. So a fraction of the <1% of total ore with those.
All that to say YES, the mineral refinery model is accurate enough for game play, even assuming you are mining materials that contain "high" concentrations of the radioactives you want.
Radioactive ores in high concentrations are not stable, geologically speaking. You will generally find them broadly distributed in the host rocks.
The normal decay process for Uranium is alpha decay. You skin stops Alpha radiation (Helium nuclei). The biggest danger from ingestion of Uranium dust is damage to your kidneys. Uranium shrapnel does not seem to damage the kidneys, and the internal alpha exposure to bullet sized lumps of uranium is small.
For general ores, perhaps. Around 1% is the norm for a uranium mine.So, maybe it should be 4.9% Precious Metals and 0.1% Radioactives.