De-crewing by fires; am I missing something?
I don't see how this can happen on a big ship unless you are very unlucky. My understanding of the rules is that in each repair phase you foll 1d6 for each fire and only if you roll a 1 or a 2 (assuming military grade crews) will you lose any crew. Even with a large number of fires you would be unluckiy to decrew a battleship.
Take the Scharnhorst example.
Assuming 2 hits for 6 fires each. Total fires 18
for simplicity let us assume 2 in every three damage control rolls are successful (average given a 3+ difficulty) and all the criticals were taken in one turn (the overall effect would be identical in any case).
First roll 12 fires extinguished, 6 rage on - 12 crew lost
Second roll 4 fires extinguished 2 rage on - a further 4 crew, total 16
Third roll assume only 1 fire extinguished 1 rages on -a further 2 crew, total 18
Forth roll final fire extinguished.
I don't know the cre rating of the Scharnhorst off the top of my head but I suspect it is closer to double the number of losses incurred in the example.
Are my interpretation of the rules correct? I know there was mention of a house rule in which only one fire could be fought a turn in another thread.
Unless someone knows of a Historical president from WWII, IMO, ships should not be de-crewed in combat. I do not believe this ever happened (in WWII).