quick question on crew

Am I right to assume that crew is only lost through critical hits ?

It seems that crew damage is, for the most part, not going to be a major issue, but then, that seems to make sense.
 
Yup, that's correct. It seems to mosly be left over from ACTA, but can become a factor with smaller ships which CAN be decrewed by a crew-type critical pretty easily.

In larger games you could very well just forget about crew so you have fewer numbers to jot down; I did this for pretty much every battle before the ship viewer arrived to make keeping track of damage much easier.
 
yeah, I figure its more likely to be a rogue critical hit thing for smaller boats. I guess medium sized ones too, if you get a bunch of fires going.
 
I totally decrewed the Scharnhorst in one game.

Three sets of multiple fires critical hits with 5 & 6 fires each time, so it can be done, just unlikely to happen.
 
De-crewing by fires; am I missing something?

I don't see how this can happen on a big ship unless you are very unlucky. My understanding of the rules is that in each repair phase you foll 1d6 for each fire and only if you roll a 1 or a 2 (assuming military grade crews) will you lose any crew. Even with a large number of fires you would be unluckiy to decrew a battleship.

Take the Scharnhorst example.

Assuming 2 hits for 6 fires each. Total fires 18

for simplicity let us assume 2 in every three damage control rolls are successful (average given a 3+ difficulty) and all the criticals were taken in one turn (the overall effect would be identical in any case).

First roll 12 fires extinguished, 6 rage on - 12 crew lost
Second roll 4 fires extinguished 2 rage on - a further 4 crew, total 16
Third roll assume only 1 fire extinguished 1 rages on -a further 2 crew, total 18
Forth roll final fire extinguished.

I don't know the cre rating of the Scharnhorst off the top of my head but I suspect it is closer to double the number of losses incurred in the example.

Are my interpretation of the rules correct? I know there was mention of a house rule in which only one fire could be fought a turn in another thread.

Unless someone knows of a Historical president from WWII, IMO, ships should not be de-crewed in combat. I do not believe this ever happened (in WWII).
 
I think what the rules are trying to simulate is the amount of damage done to damage control rendering the crew unable to effect repairs and abandoning ship rather than the actual crew being wiped out to fire damage.
 
Keith said:
De-crewing by fires; am I missing something?

I don't see how this can happen on a big ship unless you are very unlucky.

Are my interpretation of the rules correct? I know there was mention of a house rule in which only one fire could be fought a turn in another thread.

No I read it the same and you would prob need a combination of fires and criticals to decrew a ship. So far in my games Even Destroyers lose the hull before they get decrewed
 
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