Quick High Guard Rule Check

middenface

Cosmic Mongoose
Hi, If I mount personnel weapons on a starship. They take up no weight unless theres more than ? Three. Or fixed ?
?

I've an atmo capable 100t vessel with a couple of VRFs for fire support - for when Ship lasers are just overkill or Pizza makers...
 
Considered to be mounted out side the ship, hardpoints are for starship grade weapons.
Small craft can mount x number of personnel weapons based on size.

Starships (ie anything over 100t) there are no rules on what they can mount..
 
I would use the same rules as for small craft:

One ton of fire control equipment must be installed for each turret or fixed mount (see page 111 of the Traveller main rulebook). Anti–personnel weapons do not need to be placed in turrets – instead, they are mounted on the external surface of the craft.

Certainly there's no suggestion that there's a hardpoint limit for light weapons on small craft, don't see why there should be for starships. Even a single turret, after all, is the equivalent of a modern light naval gun turret, whereas you're just talking about a pintle-mount 0.50" cal.
 
In Traders and Gunboats there is an Assault Shuttle on p26, 90 ton design with two turrets carrying ship weapons, and also four auto cannon mounted to the hull to provide fire support on landing. That design is TL11, I would expect anything more advanced to be carrying FGMPs instead :twisted:

Egil
 
Egil Skallagrimsson said:
In Traders and Gunboats there is an Assault Shuttle on p26, 90 ton design with two turrets carrying ship weapons, and also four auto cannon mounted to the hull to provide fire support on landing. That design is TL11, I would expect anything more advanced to be carrying FGMPs instead :twisted:

Egil

Depends on the nature of the ship.
I can imagine merc dropships sticking with gauss weaponry; fusion weapons are the sort of thing the Imperium tends to want far too much paperwork associated with...
 
No reason why those wilderness traders wouldn't have something in place to cover the hatches and cargo bay door.

Something cheap, belt fed and easy to maintain and use.

Just in case of Barbarians, Raiders, inadvertent insults during trade negotiations or people looking for refunds :lol:
 
But again, they're going to be really limited in calibre on a 'civil' ship - after all, every time the ship lands they're (intentionally or not) going to be pointed straight at the customs officials who decide these things!
 
There are no Rules as Written for starships mounting external personal weaponry. I as a GM would let you have it, but would make you pay for it. I would extrapolate some info from the old Supplement 6 Military Vehicles to define your weapon.

1.Mount - Takes up a hardpoint so as the weapon might survive the rigors of atmospheric flight. The weapon could then be turret mounted and thus enjoy the benefit of protection (damage dice divided by 50). If no turret great, choose an facing like a vehicle. Still make you use the hardpoint for hull integrity purposes. Or at least I would make you install it as 1 of your weapons on a turret.

2.Mass - Page 14 has a conversion of weapon mass to cubic meters. One starship displacement ton is 14 cubic meters (or 13.5 forgot what Mongoose's rule is, versions varied...). Pay space in half ton increments.
Or if you do it as one of the weapons on an existing turret:
Since every turret is one displacement ton(the extra ton on a popup is is for the popup machinery). I would limit the personal weapons to either 14, 7, or 3.5 cubic meters depending on your usage.

3.Fire Control - If it is an automatic weapon, I have you install the appropriate software with Rating into the ship's computer. The Rating might make a difference in some situations depending on what Model you have. I would not have you task that mount for both personal and starship at the same time, if you went the existing turret route.

Facing and Range: If on a turret, the turret can only traverse to one adjoining facing per round. So if you are surrounded on all sides, you fire forward on round one, but not switch to rear in round two for example. You could go to left or right. On range, a turret could not hit anything closer than Medium range as the ship's profile would get in the way for anything closer. Unless it is a fixed mounting.

Or something like that.
 
locarno24 said:
Egil Skallagrimsson said:
In Traders and Gunboats there is an Assault Shuttle on p26, 90 ton design with two turrets carrying ship weapons, and also four auto cannon mounted to the hull to provide fire support on landing. That design is TL11, I would expect anything more advanced to be carrying FGMPs instead :twisted:

Egil

Depends on the nature of the ship.
I can imagine merc dropships sticking with gauss weaponry; fusion weapons are the sort of thing the Imperium tends to want far too much paperwork associated with...

It an Assault Ship, the clue is in the name. As it's already packing starship grade beam lasers and sandcasters, it is hard to imagine that a Merc band will not be able to get permits for FGMPs, after all, gauss support weapons and plasma guns are in the same category of permit.

Egil
 
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