DivineWrath said:
The Railgun Spinal Mount has capacity for 5 ammo. Given that it takes 1 ship combat round to reload a weapon, it means that this spinal mount will be reloading close to twice an hour. Is there no special loading mechanism to take care of that? I mean, I don't see a bunch of gunners being physically able to move a single dt 20 round by themselves. If it has the heavy hardware needed to move such an object, I think it should be able to treat an ammo storage as a large magazine.
I would assume that the capacity of five rounds means five rounds before reloading is required. If I were designing a ship that could fire more rounds before reloading, I'd just add 20 dtons per additional shot at the same cost per dton as the rest of the spinal mount, unless someone finds rules that say otherwise.
Damage? Multiplied by a 1000!? It didn't hit me at first, but now I realize that a spinal mount ship isn't likely to survive an average attack by a spinal mount that is possible for its weight class. A ship with a 3500 ton railgun spinal mount will need to be 7000 tons, so it will have 2800 hull points. The average damage from its spinal mount would be 3500 (3.5 * 1000). Even if you factor in armor, lets say 10, it'll still be 2800 hull damage. Half of the dice rolls will be enough to take it out completely, and the other half will be enough to deal crippling amounts of damage.
Here are some assumptions and some math:
I don't know how fast a railgun spinal mount throws its rounds. But for the sake of discussion, let's assume it's the same as a VRF Gauss Gun, 4500 meters per second.
I don't know the density of the 20 dton railgun rounds. For the sake of discussion, I'll use a few different figures: A. Their mass is 20 tons, but stored in a 20 dton space, whatever their actual density. B. Their mass is the same as 20 dtons of water, or 280 tons. C. Their mass is the same as 20 dtons of iron, or 2240 tons.
I don't know the shape of a railgun round. In case A, let's arbitrarily assume they're 1 meter in diameter, and as long as they need to be. In cases B and C, let's assume they're 5 meters in diameter, which makes them 14 meters long.
I don't know the dimensions of the railgun spinal mount. Let's assume that they're 15 meters in diameter, which makes the 3500 dton base model 277 meters long. (I was going to use this to calculate the acceleration required to reach the example velocity, but I'm not sure that matters.)
So, what's the kinetic energy of the railgun spinal round? Mass times velocity squared.
A. 20 000 kg × (4500 m/s)^2 = 405 billion kg (m/s)^2 = 405 GJ = 97 tons of TNT equivalent, all of which is applied to the hull of the target and the space behind it, until it blows through the other side.
B. 280 000 kg × (4500 m/s)^2 = 5670 billion kg (m/s)^2 = 5.67 TJ = 1355 tons of TNT equivalent.
C. 2240 000 kg × (4500 m/s)^2 = 45.36 trillion kg (m/s)^2 = 45.36 TJ = 10.84 kilotons of TNT equivalent, a bit less than the 15 kiloton Hiroshima bomb and the 20 kiloton Nagasaki bomb.
What if we bump up the velocity to 10 km/s, and use just the least massive round?
20 000 kg × (10 000 m/s)^2 = 2 trillion kg (m/s)^2 = 2 TJ = 478 tons of TNT equivalent, comparable to the US backpack nuclear demolitions bomb.
A million dton ship is 14 million cubic meters. That's roughly equal to a 241 meter cube or a 299 meter diameter sphere.
Based on figures from
http://nuclearsecrecy.com/nukemap, a 100 ton TNT equivalent
nuclear bomb on a surface target produces a shallow crater of 10 meters inside radius, 20 meters lip radius, a 30 meter fireball radius, a 100 meter 20-psi radius (destroys heavily built concrete buildings), a 230 meter thermal radiation radius (usually fatal burns), and a 560 meter 500-rem radius (fatal radiation). A
kinetic weapon distributes its energy differently. It would produce a much deeper crater, less thermal radiation (which would be be blocked by ship compartmentalization outside the immediate area of devastation), and no radiation unless it caused a power plant fusion spill, but without expending energy as radiation, more energy would be available to cause structural damage. The 100 meter 20-psi radius would demolish most of the million-dton ship if it were made of reinforced concrete, but such a ship would probably be weaker between bulkheads and tougher through bulkheads. One thing that might reduce damage is the possibility that the round would punch completely through the ship, carrying much of its kinetic energy off into space with it.
So, even the smallest example weapon would be devastating, essentially destroying everything from one side of the target ship to the other, out to the nearest compartmentalization at least. More armor would likely make the weapon more damaging, because less energy would escape when the round blows through the other side of the target.
The catch to the weapon is that its chances to hit are (presumably) lower than a particle accelerator or meson gun, unless the range is really short.