Questions from the new armageddon tournament pdf

Triggy said:
For the most part I'm positively impressed with the Armageddon pdf info. Particularly the rules tweaks, they all seem to work well. There are one or two not so small issues though...

You know, I'd just assumed the Vorlon Light Cruiser being hull 6 (rather than 5) and the Sagittarius being Skirmish PL (rather than Raid) were typos. I can see that the all Sagittarius fleet wasn't playtested but this doesn't really mean a whole lot - if a ship is overpowered in large amounts then it isn't any better in small amounts, it's just easier to miss.

The points splits thing - I can see why Mongoose have done this but don't entirely agree with the reasoning. Nothing I can't get over though. Personally I'l like to see one system or the other in place, not both in a hybrid where splitting points is better than taking them regularly (as others have also pointed out).

Sorry if this sounds like bitching, I really do like most of what's been done and hope the collective feedback can be used positively by Mongoose too!

I think overall Armageddon is excellent. I honestly agree with Triggy that the vorlon cruiser being hull 6 rather than 5 and the sag being skirmish rather than raid are just typos. As such I intend to play friendlies with these changes made. Other than that they are great.
 
Lowly Uhlan said:
Geekybiker said:
The more I hear about armageddon, the more I consider shelving this game untill v2 comes out next year.

But if you stopped playing the game might not survive. :roll:

yah, whatever. Everyone that I know who plays is having pretty much the same reaction to the Armegeddon rules. Judging by the reaction on the forums Im far from the only one who is upset with the changes here.

Just seems like instead of fixing the system they released more obvisiously broken ships and rules.

I hope Matt is right and it all works out somehow, but I dont see that happening right now.
 
Maybe mongoose is trying to go to the same kind of unit design as privateer press did with warmachine.

heres how i have had that game described

Everything is so broken, that it is actually fair!!!
now isnt that a bad way to describe something, either its broken, or its a fair setup, which is it??

so i have a question for the mongoose guys wandering around this forum, is this your goal, to have EVERY ship be broken, please be honest.[/b]
 
I feel the same...this is getting silly. Is the new PL system supposed to tone down the Sag? Or is everything toned up so it doesn't seem as bad?
 
Geekybiker said:
Judging by the reaction on the forums Im far from the only one who is upset with the changes here.

I tend to agree a little. While I have seen some of the other posts and seen changes I liked the look of, reading some of this thread is a bit of a concern.

I'm holding judgement until I get a copy of the changes in my hands and can see the changes firsthand.
 
Bah...let's just say I do not like what I am hearing and niether does my group. We are actively considering dumping an purchase of Arm. as a bad idea. I had a longer post but not worth the time,

Ripple

Oh...the stacking thing needs to be much better resolved. Sooo many new issues here. Can fighters stack on fighters? How do you tell escorting fighters from non-escorting fighters? Was this playtested in the fighter changes? Does this also void the stacking rule for capitol ships bases?
 
Ripple said:
Once again we here the claim that this was extensively playtested, but the most troublesome fleets were not tried. We similar mistakes to what happened in the tourney list with the Hunter. I am sorry and I do respect the playtesters as reasoned individuals, but I am not hearing that a good playtesting of the weaknesses in the game has happened. It sounds very much like good Monday evening games were played with the new ships/rules and everything was declared good.

I hope when we eventually get to see this book that I am wrong. Our group applied to join the playtesters (they have enough) so do not think I would not put my time where my mouth is. But I just do not see this happening, I mean we are even being told it is perfectly okay to stack bases (fighter ones anyway) when the rules said you could not.

Ripple
I too have offered my services both as a playtester and as a "number cruncher", particularly to test out the more extreme ships and combinations and have friends who in other gaming systems have a decided reputation for being among the first to find broken options (not that they want broken options to exist). It's possibly something that Mongoose in general would benefit from, even if it's just to give them a heads up of the approaching storm when they make a decision like that of the Sagittarius.
 
This has to be the first time in ACTA forum history, where everyone is actually agrered about something!!!!!
 
oops...edited my post without seeing it was already quoted.

I will leave the above alone until I have more insight into Arm., the playtest enviorment, or the design goals of Mongoose.

Ripple
 
A couple of questions and clarifications:(Cross posting, I know, but I want to be sure of an answer)

1) ISA allies, characters, EA missile variants, Narn E-mine variants are allowed yes?

2) I assume if the JP deviation die roll - the CQ is less than 0 then the JP doesn't deviate at all, rather than deviating in the -ve direction? (God I love CQ 5 on a WS)

3) The WSC-2 and Victory are unchanged from the ir SFOS listins?

4) Point split: The way I read it, 1 Raid point can buy 2 Skirmish ships, 3 Patrol ships OR 1 Skirmish and 2 Patrol ships, yes?

5) If the ISA use EA allies, which eras can they be drawn from?

6) Is the Hermes supposed to get better stats as the eras progress?

LBH
 
Extension to LBH's question 1: can missile types or energy mine variants be changed between fights in a tournament? Or are you stuck with 1 setup for the entire tourney?
 
Burger said:
Extension to LBH's question 1: can missile types or energy mine variants be changed between fights in a tournament? Or are you stuck with 1 setup for the entire tourney?
I'm certain the answer to this is that the type is fixed as all details are asked to be specified that are potentially variable (e.g. fighter types, etc.)
 
Triggy said:
Burger said:
Extension to LBH's question 1: can missile types or energy mine variants be changed between fights in a tournament? Or are you stuck with 1 setup for the entire tourney?
I'm certain the answer to this is that the type is fixed as all details are asked to be specified that are potentially variable (e.g. fighter types, etc.)
Yeah sounds fair but worth clarifying. If fixed thn I assume they will need to be written on the fleet roster.
 
Can anyone give a list of ships that are changed, so that I can start making my ACTA cards based on the SFOS book?

Chernobyl
 
msprange said:
Chewy said:
You can sure say that again. Utterly ridiculous!!!

Again, try it out first - there are solid reasons behind this.

Interested in opinions though - it might well justify a Raid level boost, if we increased its Hull to 5. However, that is something I don't really want to do for an artillery ship of this era. . .

Matt, I'll try to keep an open mind. You know I've playtested alot of stuff over the past couple of years but the tournament Sagittarius was definitely over powering at Skirmish PL and the new one doesn't address this at all, it enhances it. It will be abused by players in Armegeddon just as it has been in the past.

When a player can stack up mass numbers of Skirmish PL ships that can sit back on the edge of the map and pelt incoming fleets with alot of precise weapons all the way across the board it is unbalancing. I pointed this out in 1st Edition ACTA and in the tourney ships after SFOS, but I'll playtest it again.


Chewy
_________
Semper Fi
 
If you are coming to the tourney on the 16th, you should have had an email with it. If you are and didn't email msprange@mongoosepublishing.com
 
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