Questions from the new armageddon tournament pdf

No way, that Vorlon would have been sweet and sour calamari if the Sag's had 4AD on their front arcs. He was down to 5 damage points with current Sag's!
 
Well I haven't looked too closely at Vorlon stats but Shadows...

Scout is now the old tourney version
Hunter is now at War level (upgraded a bit but NOT as good as the Shadow Ship in the previous tourney version...).
Ship (battlecrab) is armageddon, it looks nice but can't use it in 5pt Raid...

In short?

10 x Sag fleet is now stronger - Shadow tourney fleet is now weaker at 5pt raid...I don't think we need to do a mythbust really.

...well I'll play all this to test it out before I judge too harshly but being honest, I'm not too impressed with the "improved" Sag, nor am I too happy with the new squadron rules.
 
I do see one mythbust required... Vorlon Light Cruiser is UNBEATABLE in a tournament!
Hull 6... check
200 damage, with Adaptive Armour... check
4d6 Self-repair... check
6AD B/P/SAP/TD weapon... check
2/45 turns... check

Frankly I don't see how it can be beaten. This and the 10 Sag fleet will totally dominate any tourney in which they are fielded.
 
Thanks for pointing out my omission on the Avenger. I missed it being a fleet carrier in the 3rd age. That does indeed make quite a difference.

I think the Sag is Mongooses way of punishing for constantly complaining the Sag is busted. I believe their logic goes along the lines of.....

Bitch whine and complain will they, Hah well I will REALLY give them something to complain about, let's put ANOTHER 2 AD on the Sag just to give the whiners a fit!!!!!!

Damned unsporting if you ask me. My guess is the extra 2AD was intentional but they meant to move it up from skirmish to raid and forgot.

IMHO

Kremmen
 
Burger said:
I do see one mythbust required... Vorlon Light Cruiser is UNBEATABLE in a tournament!

Does look uber menacing...combining this a full raid choice of fighters is likely to be deadly!

...you know I really have no idea - I've played a lot of ACTA games but this may be perfectly balanced for all I know, I guess we're going to have to practice and learn to play again!
 
Would someone have a look at the vorlon and stats for me. As far as I can see the vorlons have roughly the equivalent weaponry as the shadows for the same level ship. BUT the vorlons have both more hull value and adaptive armour so would appear to be much tougher ships.

Another point. The vorlon light cruiser is hull 6 but the heavy cruiser is hull 5? I haven’t misread that have I.

Ta

Cpt Kremmen
 
the vorlons still suffer from agility problems though, a competent shadow player will literally run rings around the vorlons who'll be out of arc a lot.
 
Captain Kremmen said:
Another point. The vorlon light cruiser is hull 6 but the heavy cruiser is hull 5? I haven’t misread that have I.

....you know, I'm a bitching a bit I admit but if this was the 1st of April I would be convinced this pdf is a joke...*sigh* well at least I can look forward to ACTA v2!

EDIT: I take it back - I'm sorry to whine so much without at least trying it first :oops: I will (try to) use the new ruleset with an open mind...and then come back to bitch and moan :twisted:
 
emperorpenguin said:
the vorlons still suffer from agility problems though, a competent shadow player will literally run rings around the vorlons who'll be out of arc a lot.
Light cruiser now has 2/45, whereas the old heavy cruiser had 1/45. So, they have got better agility than before.
Yeah of course Shadows will still run rings, but a successful come about for a light cruiser means he'll be able to get anyone in arc, even 180 degrees behind him (90+45 turns, plus 45 degree of arc).
 
emperorpenguin said:
the vorlons still suffer from agility problems though, a competent shadow player will literally run rings around the vorlons who'll be out of arc a lot.

Yes of course they would :roll: ....ask Hash, even he has had problems fighting Vorlons with SM all the way up to turn 10 in the ACTA scenario
 
Reaverman said:
emperorpenguin said:
the vorlons still suffer from agility problems though, a competent shadow player will literally run rings around the vorlons who'll be out of arc a lot.

Yes of course they would :roll: ....ask Hash, even he has had problems fighting Vorlons with SM all the way up to turn 10 in the ACTA scenario

and? I fail to see your point. Unless you're saying that Hash is an example of a great shadow player and if he can't win then no one can.

you know you're not always right.....
 
Burger said:
emperorpenguin said:
the vorlons still suffer from agility problems though, a competent shadow player will literally run rings around the vorlons who'll be out of arc a lot.
Light cruiser now has 2/45, whereas the old heavy cruiser had 1/45. So, they have got better agility than before.
Yeah of course Shadows will still run rings, but a successful come about for a light cruiser means he'll be able to get anyone in arc, even 180 degrees behind him (90+45 turns, plus 45 degree of arc).

but the vorlons always suffered from lack of agility so needed a boost. They do better versus shadows now but if I were a betting man I'd still say shadows are the stronger fleet of the two.

my tuppence worth
 
well looking at the vorlons, they are worth more than 2 of the old ships and the boost is good. the shadows tho, free fighters still doesnt make them worth more than 2 of the old ships at all.
 
emperorpenguin said:
Reaverman said:
emperorpenguin said:
the vorlons still suffer from agility problems though, a competent shadow player will literally run rings around the vorlons who'll be out of arc a lot.

Yes of course they would :roll: ....ask Hash, even he has had problems fighting Vorlons with SM all the way up to turn 10 in the ACTA scenario

and?

What, you want a diagram?
:P
90 degree turning arcs, staggered formations, and come and come about orders, and an F arc weapon. Plus Vorlon fighters are treacherous, and I like to have a pack of them at the back.
 
Reaverman said:
emperorpenguin said:
Reaverman said:
Yes of course they would :roll: ....ask Hash, even he has had problems fighting Vorlons with SM all the way up to turn 10 in the ACTA scenario

and?

What, you want a diagram?
:P
90 degree turning arcs, staggered formations, and come and come about orders, and an F arc weapon. Plus Vorlon fighters are treacherous, and I like to have a pack of them at the back.

and I could show you my playtest notes in which that fine theory of yours doesn't hold up to reality. Shadows get more fighters, hull 6 ships to vorlons 5. they get behind the vorlons and game over.

I'm not interested in arguing with you. You believe what you like. I was simply giving my rationale as to why the vorlons got boosted.
 
Hi guys,

Interesting comments :)

There are just two things I would like to say at this juncture;

First off, _try_ the new rules in actual play before getting too excited. There has been a lot of playtesting done with Armageddon, and the Five Good Men all lumped in with their comments (even if they did not always agree :)).

Second, even if some things seem a little mad at first glance (such as the PL splits), there _are_ good reasons for why we have done this. Play a few games, try and cheese out if necessary - the penny should drop :)
 
msprange said:
Hi guys,

Interesting comments :)

There are just two things I would like to say at this juncture;

First off, _try_ the new rules in actual play before getting too excited. There has been a lot of playtesting done with Armageddon, and the Five Good Men all lumped in with their comments (even if they did not always agree :)).

Second, even if some things seem a little mad at first glance (such as the PL splits), there _are_ good reasons for why we have done this. Play a few games, try and cheese out if necessary - the penny should drop :)

Will do!

I'm not interested in arguing with you. You believe what you like. I was simply giving my rationale as to why the vorlons got boosted

No you probably are right, but at the time we were not playing Armageddon rules, its was Vanilla Tourney rules. I suppose from both aspects we were right, apologies if it came across wrong EP. No insult intended.
 
Burger said:
hiffano said:
Pardon? the Saggi has been UP gunned in the same priority level?! how many people need to point out it's broken, then they up gun it?! proposterous
Well they did listen, it does have 3 less Damage. I'm sure that compensates for having the front weapon upgraded to 4AD.................
Seriously, someone was stoned when they playtested that. Or rather, didn't playtest that.

You can sure say that again. Utterly ridiculous!!!


Chewy
_________
Semper Fi
 
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