marcblondeau
Mongoose
Hi,
I've read the rulebooks and i intend to test the game on sunday with friends. I have some questions about it that seem unclear to me.
-when i have fixed difficulty and timer, do I have to announce it to the players or do I keep it secret ?
-In most of example, the PC must react to a Problem. Suddenly, a skellie or a ship attack. It's seems to me easy to create problems in this case. But what if the pc is looking for problem. He attacks an NPC or he wants to climb a cliff or a wall. How create problem ? Could you give some example of problem generated by PC ?
-In the "print your self games pieces", there's no banana token. It's food token. I imagine it's the same, but it's not coherent with the rules.
-There's a problem with the cutlass token. Its range is close. In the rulebook, it's hand range.
-p.24 and 82, rules are not the same for the anchor on the legendary dice. P24 : take 1 injury, ask new problem, loose supply. P.82: take injury, loose 1 victory, ask new problem.
-PC vs PC : the rule say : diff = 2 + permanent legendary dices. And then : The first player to reach 5 victories wins. In the example, difficulty is 5 (2 + 3 dice), but it seems to me unclear. If the pc had 4 dice, difficulty is 5 or 6.
Thanks for clarifications
Despite this littles problems, i'm a huge fan of avast system
Marc
I've read the rulebooks and i intend to test the game on sunday with friends. I have some questions about it that seem unclear to me.
-when i have fixed difficulty and timer, do I have to announce it to the players or do I keep it secret ?
-In most of example, the PC must react to a Problem. Suddenly, a skellie or a ship attack. It's seems to me easy to create problems in this case. But what if the pc is looking for problem. He attacks an NPC or he wants to climb a cliff or a wall. How create problem ? Could you give some example of problem generated by PC ?
-In the "print your self games pieces", there's no banana token. It's food token. I imagine it's the same, but it's not coherent with the rules.
-There's a problem with the cutlass token. Its range is close. In the rulebook, it's hand range.
-p.24 and 82, rules are not the same for the anchor on the legendary dice. P24 : take 1 injury, ask new problem, loose supply. P.82: take injury, loose 1 victory, ask new problem.
-PC vs PC : the rule say : diff = 2 + permanent legendary dices. And then : The first player to reach 5 victories wins. In the example, difficulty is 5 (2 + 3 dice), but it seems to me unclear. If the pc had 4 dice, difficulty is 5 or 6.
Thanks for clarifications
Despite this littles problems, i'm a huge fan of avast system
Marc