This is probably much larger of a lab ship than you had in mind (7,000 Dtons), but since we were discussing more about what a lab ship might be configured like, I thought this might be helpful.
I didn't design it with the normal min/max idea in mind. I specifically set aside tonnage for things like recreation areas, mess halls, meeting rooms, mechanical and electrical workshops, etc. Basically you know ships are going to have these sort of things once you start getting above the smaller scale that a set of PC's might be running. There aren't any hard and fast rules as far as that goes, so I tried to be reasonable in size, costs and the associated other crewmembers that would have duties (like laundry, and food prep, admin work, etc).
The primary reason it's so detailed is that it's supposed to serve as one of the locations for PC's to adventure in. There was some sort of garbled message about zahmbies or something, so who else but fresh meat, err, adventurers would jump at the chance of finding out just what happened aboard the ship? Full deckplans are sadly, a work in progress.
I can't say that there aren't any errors here, but it's should be close enough for discussion sake.
Keith Stone Lab Ship (“It’s Real Smooth”)
Specifications:
TL-14, MCr 3337.5
Displacement – 7000 tons (dispersed)
Engineering – Jump 2, 2G
Fuel – 1400 Dtons Jump, 739 Dtons PP (16 weeks ops), 370 Dtons small craft.
Computer – Model 4 * 2 (Ship), Model 8 * 2 (Research)
Hangars – 400 ton hangar, 100 ton Secondary hangar, 180 tons Cutter module storage, 4 20 ton launch bays for launches
Cargo – 350 tons in cargo bays
Labs – 2 400 ton ring labs (fore and aft), 4 50 ton labs amidships
Ring Lab (fore, aft) (800 tons)
Secure labs (amidships) * 4 (200 tons)
Lab animal storage (30 tons)
Security Area (20 tons)
Secure lab storage * 3 (60 tons)
Quarters – 172 Staterooms
Weapons – 20 hard points
8 x 3 Sandcasters
8 x 3 beam lasers
4 x 1 particle beams
800 sandcaster barrels
Miscellaneous Systems
Auxiliary Bridge (40 tons)
Primary Fire Control (24 tons)
Auxiliary Fire Control (24 tons)
Advanced Sensors
Galley (40 tons)
Crew Mess (20 tons)
Officer Mess (20 tons)
Food storage (60 tons)
Crew rec room (30 tons)
Officer rec room (20 tons)
Gym (20 tons)
Medical Bay (80 tons)
Low Berths * 8 (8 tons)
Large Briefing Room * 2 (48 tons)
Small Briefing Room * 6 (48 tons)
Ships Theatre (80 tons)
Armory (12 tons)
Brig (8 tons)
Data Vault * 2 (24 tons)
Engineering Workshop (20 tons)
Engineering storage (40 tons)
Mechanical Workshop * 2 (20 tons)
Mechanical storage * 2 (12 tons)
Ships Stores (18 tons)
Repair Drones (70 tons)
External docking clamps * 2 (20 tons)
Small Craft
Shuttle x 1
Modular Cutter x 3
20ton Launch x 4
Maintenance Pod x 2
Cutter Modules
Cargo x 3
Refueling x 3
Passenger x 3
Crew
Science – 89
Medical – 12
Flight – 33
Gunnery – 12
Ships Support – 28
Command – 20
Engineering – 13
Security – 14
Description – The Keith Stone is owned by Telman Pharmaceuticals, a ‘boutique’ drug company located in the Spinward Marches. Their primary focus is high-end anagathics and as such they are extremely security conscious. As a result they have commissioned the Keith Stone as a mobile laboratory to minimize rivals and other industrial spies being able to obtain access to their product line. The company owner, Amanda Telman, is known for being a ruthless business person, and its rumored that Telman Pharmaceuticals is more than willing to bend a few rules (i.e. laws) in pursuit of profits. Their anagathics are highly desired among the rich and nobility and they command a high price.
The Keith Stone typically cruises in the outer orbit of a system, sending in its smaller craft when necessary, and rarely stays in one system more than a month at a time to minimize the possibility of rivals discovering her. This means the crew spends months onboard with no shore leave. Because of this (and because they like to keep the scientists happy and pampered) the ship carries a wide range of crew entertainment, and is generous with cabin space.
Personnel
Science Team 89 total crew
Science Leader * 1
Team Leader * 6
Scientist * 40
Lab Assistant * 40
Administrators * 2
2 Guest single cabins reserved
70 total staterooms
Medical Team 12 total crew
Medical Leader * 1
Doctor * 2
Nurse * 4
Medic * 4
Admin *1
10 total staterooms
Flight Operations 33 total crew
Flight Leader * 1
Asst Flight Leader * 1
Shuttle crew * 3
Pinnace crew * 6
Launch crew * 8
Flight Engineers * 6
Deck crew * 6
Admin * 2
26 total staterooms
Gunnery 12 total crew
Gunnery Commander * 1
Asst Gunnery Comd * 1
Gunner * 10
7 total staterooms
Command 20 total crew
Ship’s Captain * 1
Executive Officer * 1
Chief Navigator * 1
Navigator * 3
Chief Pilot * 1
Pilot * 3
Chief Computer * 1
Computer Tech * 4
Comm Officer * 1
Comm Tech * 4
16 total staterooms
Engineering 18 total crew
Chief Engineer * 1
Assistant Engineer * 3
Engineer * 6
Ships Maint Tech * 4
Ships Elect Tech * 4
11 total staterooms
Security 14 total crew
Security Chief * 1
Asst Security * 1
Security * 12
8 total staterooms
Ships Support 28 total crew
Department Head * 1
Food Services * 15
Laundry, Cleaning and General labor * 12
15 total staterooms
Guest Staterooms * 9