Workshops

Pretty sure its capacity. The fabrication chambers are mostly enclosed, so there is a cap on what can be produced internally
Right. You can build it whatever size you want. Robot Handbook pg 52. They are not limited to preset sizes.
CSC page 7.

Most are a sealed or mostly enclosed environment, able to create objects up to a rated size usually equal to half the unit’s volume. External fabricators also exist; these are useful for creating larger or irregularly shaped objects such as habitats and vehicles.
I am not up on the external fabricators. I will have to go check those rules out. As far as this conversation goes though, I doubt a workshop would have an external fabricator.
 
Right. You can build it whatever size you want. Robot Handbook pg 52. They are not limited to preset sizes.

I am not up on the external fabricators. I will have to go check those rules out. As far as this conversation goes though, I doubt a workshop would have an external fabricator.
I know you can cusomize the size. I just used the handy reference that my mind can easily handle.

Whatever the size you choose, however, limits the largest thing you can make with it, which was my point. It's not like an extruder and the thing just keeps growing.
 
Hey Geir! Did you notice that the price of a Fabricator in CSC and in the RH are different?

In the RH, 1 Slot is 1.5cl and 50,000Cr per Slot for an Enhanced Fabricator.

In the CSC the price says 50,000Cr per cl

These 2 prices are not the same by volume.
 
I know you can cusomize the size. I just used the handy reference that my mind can easily handle.

Whatever the size you choose, however, limits the largest thing you can make with it, which was my point. It's not like an extruder and the thing just keeps growing.
Ah. Yes. This is true.
 
Hey Geir! Did you notice that the price of a Fabricator in CSC and in the RH are different?

In the RH, 1 Slot is 1.5cl and 50,000Cr per Slot for an Enhanced Fabricator.

In the CSC the price says 50,000Cr per cl

These 2 prices are not the same by volume.
Go for the cheapest one and save a bundle! Sadly, the more expensive price is the one the sellers usually go with.
 
That is how I run it, but I have not actually seen that in the rules. Where can I find that?
The difference in capability is delimited by tl.
Ship components
That is how I run it, but I have not actually seen that in the rules. Where can I find that?
There is no rule that says it explictly.
Its an strong inference between two diffrent rules. I dont think its possibble to make a rule system without infernece and gm working through it.
Its an expotential interaction problem.
Its a set of possible interaction raised to the power of posibble interactions.
 
Hey Geir! Did you notice that the price of a Fabricator in CSC and in the RH are different?

In the RH, 1 Slot is 1.5cl and 50,000Cr per Slot for an Enhanced Fabricator.

In the CSC the price says 50,000Cr per cl

These 2 prices are not the same by volume.
Well at least the RH prices for both chambers in robots and for the robotics lab line up (close enough with rounding)... yes, you appear to have a cost advantage in the Robot Handbook, and that was written first. The question is, does it get fixed by making the RH one Cr75K or by making the CSC one Cr33333⅓? And it seem to that upping the price in the RH is more elegant (since it took more work than I like to get that ⅓ symbol to appear in the forum). Especially since it would seem to me that one installed on the floor (or bench) would be easier to build than one installed in a robot.
 
Well at least the RH prices for both chambers in robots and for the robotics lab line up (close enough with rounding)... yes, you appear to have a cost advantage in the Robot Handbook, and that was written first. The question is, does it get fixed by making the RH one Cr75K or by making the CSC one Cr33333⅓? And it seem to that upping the price in the RH is more elegant (since it took more work than I like to get that ⅓ symbol to appear in the forum). Especially since it would seem to me that one installed on the floor (or bench) would be easier to build than one installed in a robot.
I’m not sure what the last sentence means. Would the common sizes remain cheaper and only custom sizes go up? Maybe I’m just tied. Just trying to make sure I understand.
 
I’m not sure what the last sentence means. Would the common sizes remain cheaper and only custom sizes go up? Maybe I’m just tied. Just trying to make sure I understand.
I just meant that all the prices in the RH could be multiplied by 1.5 to 'put things right', since it should be at least as expensive to put things into robots as build them as static standalone units. Not putting that down as something to be fixed yet, though.
 
I just meant that all the prices in the RH could be multiplied by 1.5 to 'put things right', since it should be at least as expensive to put things into robots as build them as static standalone units. Not putting that down as something to be fixed yet, though.
Ah. Thanks.
 
Well at least the RH prices for both chambers in robots and for the robotics lab line up (close enough with rounding)... yes, you appear to have a cost advantage in the Robot Handbook, and that was written first. The question is, does it get fixed by making the RH one Cr75K or by making the CSC one Cr33333⅓? And it seem to that upping the price in the RH is more elegant (since it took more work than I like to get that ⅓ symbol to appear in the forum). Especially since it would seem to me that one installed on the floor (or bench) would be easier to build than one installed in a robot.
Or just change the CSC Fabs to 1.5cl instead of one. This would be easier and require only changing one sentence in one book. Although why you all decided to add the entirely new "cl" thing makes no sense to Me unless you are trying to do away with Slots, Vehicle Spaces, and Dtons.
 
Or just change the CSC Fabs to 1.5cl instead of one. This would be easier and require only changing one sentence in one book. Although why you all decided to add the entirely new "cl" thing makes no sense to Me unless you are trying to do away with Slots, Vehicle Spaces, and Dtons.
This does make the most sense on a simplicity level. Honestly, this is the way I'm going to treat it right now anyway.
 
Workshops with fabrication devices have the potential to be like the magical ships locker - anything and everything is possible to be included.

Unless a fabrication machine has the ability to transmute materials into something else (or is an energy-to-matter device aka a ST replicator), it's going to have it's limitations based upon the raw materials normally stored onboard. A regular ship, even one meant for long patrols, would find it easier to carry the most commonly-needed spares first and then use a fabrication machine to bridge gaps when spares aren't available or were exhausted. A ship whose primary function is repair and servicing (aka a fleet repair dock or a fleet engineering ship) would be expected to carry a far deeper collection of spares and fabrication materials since that is it's primary function. Even then there are practical limits.

Do game refs put some limits around the usage of them, or do you prefer to not to?
 
Beyond Star Trek, it's sort of hard to say their actual impact, on real life or gameplay.

I've been wanting to get a (one) test bench for a personal computer, so that I screw around with the add ons, and not practice sleight of hand within a case, and I didn't want to spend a hundred fifty bux per.

My brother found someone who printed an MATX one, and I think if I don't place anything heavy at the edge, I could probably fit an ATX board on it.

For comparatively peanuts.

There are downsides in terms of applied stress on the resin, but since decided against ever bothering with an nVidia xx90 and upwards, it seems to work out.

So, not all material utilized would be the same, and creation cost of objects can vary, as well as their intended lifespan.
 
Workshops with fabrication devices have the potential to be like the magical ships locker - anything and everything is possible to be included.

Unless a fabrication machine has the ability to transmute materials into something else (or is an energy-to-matter device aka a ST replicator), it's going to have it's limitations based upon the raw materials normally stored onboard. A regular ship, even one meant for long patrols, would find it easier to carry the most commonly-needed spares first and then use a fabrication machine to bridge gaps when spares aren't available or were exhausted. A ship whose primary function is repair and servicing (aka a fleet repair dock or a fleet engineering ship) would be expected to carry a far deeper collection of spares and fabrication materials since that is it's primary function. Even then there are practical limits.

Do game refs put some limits around the usage of them, or do you prefer to not to?
I haven't really had to put any limits on the Fab Chambers. What do you want to build? A part for your ship? Okay. Strip whatever other stuff is made of what you need and feed it into the Fab, as long as it is not hull plating. I do allow for alloys to be made in the Fab. The more complex the Fab, the more complex alloys/materials are possible.

Also remember, without a blueprint, your Fab can't build anything. Blueprints can cost 1,000x the cost of the item itself. This is actually why I asked about Manufacturing Templates in My other post.
 
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