The Mongoose Traveller Compendium 3, pages 105 to 108 has an article written by Marc Miller, Traveller's creator, about Jump Space that covers the in game mechanics, procedures, and story elements fairly well, and, has plenty of information for beginning game masters. Check it out.
The MegaTraveller (a previous edition of Traveller) Starship Operator's Manual Volume 1 (there was only one volume) also has some good Jump Drive information starting on page 10, if you can get a hold of a copy. Even though it's from a previous edition, it translates very easily and really is an indispensable guide for Traveller GM's.
I like how Jump space has been explained enough to make the game very playable, but, left open enough for each GM to put their own spin on it. Nicely done. I've also enjoyed reading each of these posted responses and comparing them. Obviously, a good deal of thought and creativity has gone into them.