Armandrik1
Mongoose
Hello,
I'm new to the Traveller system. I just finished reading Traveller 2nd Edition.
When a player creates a character starting a Psion career (such as a Psion-Warrior) in Term 1, and during Term 2 they roll for a new psionic talent they don’t already possess on the Service Skills table, they must make a roll to determine if they can learn this talent. The rule is straightforward: if the roll succeeds, they acquire the talent at level 0. However, if they fail, they gain nothing, effectively “losing” an entire term (four years of the character’s life) without any benefit.
This seems harsh compared to other careers, which always guarantee progress in a skill or characteristic. Additionally, in the Institute Testing section, training lasts only four months and allows the character to attempt learning all available talents, with cumulative penalties but multiple chances to succeed.
As a house rule, would it be too generous to allow two or three learning attempts to acquire a new talent when a psionic character transitions to a new term during character creation? This would better reflect the time and effort invested in psionic training (in a 4 years training vs 4 months) while remaining consistent with the idea that talent acquisition isn’t guaranteed.
This question might seem basic, but as I mentioned earlier, I’m just beginning to explore the mechanics of Traveller. I have to admit, it was "love at first sight" for me. I’m eager to dive deeper and dedicate myself to learning and mastering its rules as much as possible.
Thank you for taking the time to shed light on this topic for me.
I'm new to the Traveller system. I just finished reading Traveller 2nd Edition.
When a player creates a character starting a Psion career (such as a Psion-Warrior) in Term 1, and during Term 2 they roll for a new psionic talent they don’t already possess on the Service Skills table, they must make a roll to determine if they can learn this talent. The rule is straightforward: if the roll succeeds, they acquire the talent at level 0. However, if they fail, they gain nothing, effectively “losing” an entire term (four years of the character’s life) without any benefit.
This seems harsh compared to other careers, which always guarantee progress in a skill or characteristic. Additionally, in the Institute Testing section, training lasts only four months and allows the character to attempt learning all available talents, with cumulative penalties but multiple chances to succeed.
As a house rule, would it be too generous to allow two or three learning attempts to acquire a new talent when a psionic character transitions to a new term during character creation? This would better reflect the time and effort invested in psionic training (in a 4 years training vs 4 months) while remaining consistent with the idea that talent acquisition isn’t guaranteed.
This question might seem basic, but as I mentioned earlier, I’m just beginning to explore the mechanics of Traveller. I have to admit, it was "love at first sight" for me. I’m eager to dive deeper and dedicate myself to learning and mastering its rules as much as possible.
Thank you for taking the time to shed light on this topic for me.