One of my many favourites of Heinlein quotes."A human being should be able to change a diaper, plan an invasion, butcher a hog, conn a ship, design a building, write a sonnet, balance accounts, build a wall, set a bone, comfort the dying, take orders, give orders, cooperate, act alone, solve equations, analyze a new problem, pitch manure, program a computer, cook a tasty meal, fight efficiently, die gallantly. Specialization is for insects." - Lazarus Long
Yeah. Many many high-ranking members of government (politians, soldiers, spies, law enforcement, etc) take a job in the private sector after they finish their first career. None of them start as Rank 0 in their new career. I think this is a flaw in the Traveller system. If a Navy Captain gets an "honorable discharge" and switches over to the Merchant career, he is going to be the captain of the ship, not a deckhand.You know... I've not been treating it that way, but it makes a lot of sense and it doesn't make that first term in the new career suck as much.
Now, just have to deal with that former admiral suddenly becoming a drive hand instead of a merchant ship captain...
More skills is a good idea and at higher starting levels. I've ended up with loads of skills at 0. The character was pretty useless. It's not like Traveller has a way of increasing skills based on in-game success. You don't "level up" like D&D or tick your skills like Call of Cthulhu.The 2023 update version has the less clear language that he quoted. I have to say, Mongoose's grammatical clarity and precision is not a hill I would choose to die on, but he's welcome to do so if he thinks differently.
I am pretty sure that everyone who interprets it as 'basic instead of the roll every time' either has played earlier versions of the game or learned from someone who did. I am personally in favor of interpretations that produce more skills, since I don't find Traveller unduly generous in chargen.
No, but you can raise them in downtime.More skills is a good idea and at higher starting levels. I've ended up with loads of skills at 0. The character was pretty useless. It's not like Traveller has a way of increasing skills based on in-game success. You don't "level up" like D&D or tick your skills like Call of Cthulhu.
I guess I just read right over it and failed to absorb it. Lol. Thanks.pg 18 of the updated MgT2e book.
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Pretty sure the 3 lvl 1 skills is the intended replacement for Basic, since you only get them if you go into the same service you went to the academy for.The fun interpretation (mine, not in any way officially is what happens because it doesn't say so) is that Military Academy grads do not need to go to Basic, because that would be really pointless, but University graduates do need to go, even if commissioned (especially if commissioned out of school: see clueless lieutenant memes).
Yes, that makes sense, but the way it's written... is kind of odd. Why would you not enter that career? I mean in real life, you might change your mind halfway through the academy experience, but this is even if you graduate, so it seem like you 'unlearn' if you choose not to go into service.Pretty sure the 3 lvl 1 skills is the intended replacement for Basic, since you only get them if you go into the same service you went to the academy for.
It says you gain these 3 skills upon graduation, not upon entering your next career. Which means, you do not get any skills from the actual career itself in the first term, except for the normal skills you get for survival, events, and advancement. Maybe they need to change how it is written.Yeah, the Bk 4/5/6/7 process was a lot of fun, but it did not play nice with all the careers that did not have that option. It really reduced your options to former scouts, military, or merchants.
You don't unlearn anything. There's no good reason for going to the military academy and not going into that career. But you aren't 'unlearning' anything. You get basic training as your skills for the Academy. Then if you go into that career like a rational person, you get the three skills as a result of doing basic again.
It could have been much clearer in how it was written. But the whole Academy thing is kind of awkwardly written with strange incentives. Like if you don't graduate, you definitely do not want to go into that career, because it blocks your chances at commission permanently (since you can't roll for commission in term 1 if you didn't graduate, but you can't roll for commission after term 1 unless you have the high SOC exception).