Nerhesi said:
So... after 10% of hull damage, all external drop tanks destroyed? do we see any issue with this?
note: they are not providing you extra hull, they are simply being eliminated when the ship takes a "bit" (10%) of hull damage.
Focus folks
So how do you account for hull damage on the tanks themselves? How would it affect their carrying ability? Their fuel loads? Could you repair them?
They should not provide any sort of free armor whatsoever, nor should they provide any free damage soak.
Also, how do you handle multiple tanks? Say you have 10 tanks. Is one tank destroyed for every 1% of your hull damage taken? Does it all have to happen in a single round, or can you only lose one tank per round?
I think it's far simpler to say they get destroyed, or at least rendered inoperable and loss of fuel with any hit.