as someone pointed out drop tanks are not covered under combat rules.I propose the following additions
1) drop tanks receive hull points as if they were a non gravity hull.
2) drop tanks are subject to critical hits but all hits are either hull, or fuel hits.
3) Drop tanks are subject hit by incoming attacks directed at the ship with a percentage chance that they are stuck equal to the percentage of the carrying vessels tonnage they take up.
( example) a 200 ton ship carrying 50 ton tanks = 25% chance the tank is hit by any and all attacks directed at the ship.
4) tanks impose a penalty to any pilot check made y the ship carrying it equal to the penalty they impose of jump checks
5) drop tanks can be dropped in one round with penalties for their presence continuing to the end of the round they are dropped on.
6) Jettisoned drop tanks can be reattached in 1d6 hours by crewmen in EVA, or in 1 hour if using manipulator arms/work pods
7) drop tanks are not armored, and can not be reinforced, or armored.
8 ) drop tanks can be streamlined at the same cost as streamlining the hull of a ship. ( but only if the ship itself is streamlined.)
Still considering a few things
1) drop tanks can be targeted specifically withing close range...need ot figure out a penalty for that on the attack.
2) should drop tanks affect initiative.
1) drop tanks receive hull points as if they were a non gravity hull.
2) drop tanks are subject to critical hits but all hits are either hull, or fuel hits.
3) Drop tanks are subject hit by incoming attacks directed at the ship with a percentage chance that they are stuck equal to the percentage of the carrying vessels tonnage they take up.
( example) a 200 ton ship carrying 50 ton tanks = 25% chance the tank is hit by any and all attacks directed at the ship.
4) tanks impose a penalty to any pilot check made y the ship carrying it equal to the penalty they impose of jump checks
5) drop tanks can be dropped in one round with penalties for their presence continuing to the end of the round they are dropped on.
6) Jettisoned drop tanks can be reattached in 1d6 hours by crewmen in EVA, or in 1 hour if using manipulator arms/work pods
7) drop tanks are not armored, and can not be reinforced, or armored.
8 ) drop tanks can be streamlined at the same cost as streamlining the hull of a ship. ( but only if the ship itself is streamlined.)
Still considering a few things
1) drop tanks can be targeted specifically withing close range...need ot figure out a penalty for that on the attack.
2) should drop tanks affect initiative.