This seems to be an interesting difference between the average TravellerJean said:So, yes, there are a bunch of civilian ships, but one doesn't see them as often in RPGs because they have exceptionally boring lives, except when attacked.
Jean said:rust, there are pages of "general" starships in our lists. Small freighters, large freighters, variants of those, and all sorts of ships that companies might need along with various police ships. When I was running one of the empires in a campaign, my merchant marine stayed quite busy building "stuff" to keep the empire's business (and businesses) ticking along.
Most recently, the Amarillo, an Armed Priority Transport was featured in Starship Aldo. So, yes, there are a bunch of civilian ships, but one doesn't see them as often in RPGs because they have exceptionally boring lives, except when attacked.
Would a consul's diplomatic immunity not protect her from being manned ? :shock:Lincolnlog said:... you may have a young, heavily accented, expert junior officer manning the navigation consul.
Lincolnlog said:Good point, you would not want the "consul on the console" :lol:
will we be seeing adapted ship creation rules in PD: Trav?
Even as an avid war gamer, I don't want to have to stop role playing set up a wargame in order to fight a short engagement between these two ships.
There will be a system that will at least allow you to design civilian ships.zero said:Talking now about the spaceships, I love spaceship creation rules, will we be seeing adapted ship creation rules in PD: Trav?