pachristian
Mongoose
Pre-gaming fantasy fiction, also folklore and mythology, generally do not separate the roles of cleric and wizard the way that most gaming does. Somehow, we see divine magic and sorcerous magic as being completely separate, competing systems. However; Thoth-Amon was a priest of Set. Rezo the Red Priest was also a powerful sorcerer. Traditional European witches get their power by worshipping the devil. Elric of Melnibone is "the sweetest slave" of Arioch. Fantasy fiction is packed with characters selling their souls for power.
My objective in this thread is to encourage round-robin discussion of how a Legend setting could use a blend of divine and sorcerous magic.
Concept #1) In this projected setting, most, if not all, magic would be sorcery. “Gods” would not provide magic directly, instead they would enhance the magic of those who learned sorcery.
Concept #2) "Selling your soul" is a matter of committing all of your POW to divine magic from a particular entity.
Concept #3) A sorcery-encouraging entity would have one or more grimoires available exclusively for its priests. These grimoires have the "approved" spells.
Concept #4) A sorcery-encouraging entity would have divine spells that facilitate sorcery. Such as:
a) Provide Magic Points: This spell stores a number of magic points equal 1/2 the magnitude of the spell. These magic points may only be used for “approved’ sorcery spells.
b) Enhance Knowledge: This spell temporarily increases the sorcerer’s Manipulation skill by 2*Critical range of the priest/sorcerer’s Pact skill.
Does anyone have further ideas or discussion points?
My objective in this thread is to encourage round-robin discussion of how a Legend setting could use a blend of divine and sorcerous magic.
Concept #1) In this projected setting, most, if not all, magic would be sorcery. “Gods” would not provide magic directly, instead they would enhance the magic of those who learned sorcery.
Concept #2) "Selling your soul" is a matter of committing all of your POW to divine magic from a particular entity.
Concept #3) A sorcery-encouraging entity would have one or more grimoires available exclusively for its priests. These grimoires have the "approved" spells.
Concept #4) A sorcery-encouraging entity would have divine spells that facilitate sorcery. Such as:
a) Provide Magic Points: This spell stores a number of magic points equal 1/2 the magnitude of the spell. These magic points may only be used for “approved’ sorcery spells.
b) Enhance Knowledge: This spell temporarily increases the sorcerer’s Manipulation skill by 2*Critical range of the priest/sorcerer’s Pact skill.
Does anyone have further ideas or discussion points?