andakitty said:
Archer, a similar system is used in SB5, yes, but with another level or two of complication. The SB1 uses 10% criticals, SB5 uses 20%; SB1 has a series of parries at -20 per parry during the round; SB1 uses parry OR dodge during a round, SB5 integrates parries and dodges and reduces successive attempts by -30 from the previous attempt. The tables showing results of attack/parry/dodge are absent from SB1. All in all, SB1 produces a much, much faster playing experience. I have found it more enjoyable than any other, including Elric!/SB5.
Unfortunately, I never got the chance to play the older versions of Stormbringer, as they stood and collected dust in my collection, due to the players not liking the world. It was only with Elric! that I managed to get a group playing.
But I have a hard time imagining something faster than SB4/5, as our game has been lightning fast.
I do not really see what you mean with Attack/Dodge/Parry tables. The only table/matrix is the Evasion/Detection Matrix, and that has nothing to do with Dodge/Parry or Attack, and everything to do with stealth and being discovered.
And the only tables that has anything to do with Attacks are the Major Wounds table.
The only thing I can think of coming close are the rule that states that it requires a critical parry/dodge to counter a critical attack.
Unless of course you are refering to the Matrix at page 64 in Elric! (I do not have SB5 available here), which is just an overview to really explain the possible combinations of those who are completely new to role-playing games. The same basic possibities exist in earlier SB editions as well, but there is no overview.
The Parry/Dodge actions to avoid an attack is simply a skill roll with a cumulative -30% penalty for previous Parry/Dodge action taken. It can not be much faster than that, no tables are included in the handling of those actions.
As for the chance of using either dodge or parry in the same round, I think that is an improvement. It allows characters to actually survive when their weapon or shield has been bashed to tiny pieces.
The only additional layer of complication I can think of from SB3 to SB4(Elric!) and beyond, is the addition of the rule that you have to dodge into our out of different melee ranges. But that usually only occur in the beginning of a combat, and when it occurs otherwise, it is not much of a hassle.
I do not remember, but I wonder if that rule did not exist in SB1-3 as well...
Crits are 1/5th (20%) of total % and Impales are at 01 rolls.