For the very latest information on A Call to Arms: Noble Armada, grab the latest Signs & Portents at;
http://www.mongoosepublishing.com/home/series.php?qsSeries=13
http://www.mongoosepublishing.com/home/series.php?qsSeries=13
Shut Up Hippie! said:Just read S&P - noble Armada looks very cool. with 5 different houses to start with should provide plenty of interest for most players
I reckon that Da Boss will go straight for a House Decados fleet as they sound like your typical Centauri!
Am looking forward to Feburary![]()
I'll repeat here my comment from the other tread:msprange said:For the very latest information on A Call to Arms: Noble Armada, grab the latest Signs & Portents at;
http://www.mongoosepublishing.com/home/series.php?qsSeries=13
There's some leaked info:The Legend said:Any idea on prices for ships/fleet boxes.
Pricing is $30 or 22GBP (~€26,50) a piece.The first set of releases will be:
* Call to Arms—Noble Armada rulebook
* Call to Arms—Noble Armada: House al-Malik Fleet Box Set
* Call to Arms—Noble Armada: House Decados Fleet Box Set
* Call to Arms—Noble Armada: House Hawkwood Fleet Box Set
* Call to Arms—Noble Armada: House Hazat Fleet Box Set
* Call to Arms—Noble Armada: House Li Halan Fleet Box Set
BenTOGS said:Plastic or Metal Minis?
I always thought of it as the bastard child of World of Darkness, Warhammer 40,000 and Dune.The legend said:I've always liked the Fading Suns universe. It always reminded me of a compromise between Dune and Battletech.
In the three main rulebooks made by Holistic, one mention of Dune, but in a whole different context.The 2 main cited influences of Fading Suns are Frank Herberts Dune and Dan Simmons Hyperion.
It might not be a license like B5, Stargate, Star Trek or Star Wars, but chances are that it costs a lot less in license fees (I'll eat my hat if that is not true!). And they don't have a giant corporation with all it's bureaucracy looking over their shoulders nor have to run everything past a commission for approval (ask MP about B5, AEG about SG-1 and FS, WotC about SW).Arch Lector Petrovski said:Just finished reading the article in S&P and I've got to say...not impressed.
Not something I've ever heard of before and not exactly what I'd call an exciting new licence (being that it sounds like a fairly old, boardering towards obscure RPG). I think that relatively few gamers will have heard of it compared with Babylon 5 and I think that this will mean it's even more difficult to attract the average cash shy gamer.
I could be entirely wrong in what I'm saying, but it feels that moment when old gamers go on a nostalgia trip about a relatively obscure game that's been dead for years (like the way some old GW players go on about Man O' War).
As I said, I may be wrong, but feels like a swing and a miss at the moment.
I would assume that it would be the simplest house rule ever, full VPs for each destroyed ship, dump the boarding rules. I don't know for sure, but it shouldn't really impact the other rules (the only thing it might impact are the points costs of the ships).jimmor said:I was waiting for ACTA 3 only to discover boarding actions taking over another space-combat game.
jimmor said:I don't like game balance being shifted towards boarding actions. Boarding actions in space are no better idea then boarding actions on submarines. I understand that it is because of the setting... But I tried recently F:A and massed, successful cruiser boarding action against my undamaged battleship convinced me I will never fully enjoy the game. I was waiting for ACTA 3 only to discover boarding actions taking over another space-combat game.
msprange said:I would say give it a try.