sorry for taking so long to get back to people, have had a hectic weekend...
darklord4 said:
me said:
I don't necessarily agree with the prepaints=lunacy part though. While many prepaint games have come and gone, Heroclix has been a consistent seller, showing that there is a market if sold to the right people.
The clix games are not good examples in my opinion as they have the collectible driving factor. The 'Gotta catch 'em all' nature keeps people buying.
Yeah, but I was speaking specifically of Heroclix' success, and how you can have a successful PPM game outside the fad life cycle that's epitomised just about every other game. Heroclix is Wizkids' most successful game, and longest in priduction since they gave up on Mage Knight. Now granted they don't produce the fluff that makes the game popular (being Marvel and DC comics after all), but it does show that games with a strong background can concistently sell.
So basically I was reinforcing my point that I agree with Scipio that SSt/BFEvo need strong backgrounds and preferably evolving storylines, but that I disagree with his notion that prepaints can't ever sell.
lieutenant rascazk said:
Quark said:
OK, so, in answer to Mage's question, I've kind of already been taking an informal survey amongst the players at my LGS (mind you, it's a primarily RPG based group) and the answers actually really surprised me. Other than myself there are only one or two other guys left who actually paint anymore. I realized in asking everyone about the pre-paints that most of the regular wargamers had either myself or someone else paint up their armies for them, so in a way, they were ALREADY PLAYING WITH PREPAINTS!
That is NOT pre-paints, a person who plays with another persons work ISN'T using pre-paints. I used to paint to order, and my customers were VERY picky about what they got for their money. They wanted their figures to look good and individual, if someone else paints your army for you - you get choice of colours etc.
With pre-paints, you do not.
But as far as the person playing is concerned, they are pre-paints. Sure there's the potential to have them painted any which way you want, but at the end of the day the person who had the minis painted wanted to be able to play with them while not going to the effort of assembling and painting them themselves.
The basic concept behind non-collectible pre-paints is a good one - to tap into the people who do want to game, but don't want to model. It's really a case of finding a balance between them and established gamers who are heavily into modelling.
the lt again said:
I think most companies saw the success of pre-painted Collectable Miniatures Games and saw it as a way of drawing people into the wargaming fold.
Big Mistake.
CMG's have the greed factor (I collect the Star Wars cmg and see it all the time), must have the rarest hardest miniatures. They appeal to the boardgame crowd and the CCG crowd equally. As a Wargamer, if I wasn't such a BIG Star Wars fan I wouldn't have bothered (I re-paint mine).
Wargamers have a particular mindset, so pre-paints will have little or no influence on 'potential wargamers'. They either are or they aren't, making something easier and 'disposable' as entertainment won't swing them either way.
I've seen it when my staff ran intro GW Intro Games, you can literally tell those folks who are 'in it for the long haul' and those customers who will buy the core game, and a few paints. Then put them in a cupboard and forget about them.
Pre-Paints aren't a selling point from that perspective, non wargamers have trouble enough seeing the value in the hobby without making the product more expensive!
Well that depends on how you want to look at wargaming - there's really two disparate yet linked hobbies that are referred to by that name - actual gaming when you're rolling dice and so on, and just plain modelling. I think a large chunk of the opposition to PPMs comes from the basic human nature to fear change - this isn't just a new game or a new minis line - it's a new way of approaching gaming, and people don't always like that. Not that there's anything wrong with that of course, but it's an interesting thing to note.
Also, you talk about lost value in not assembling and painting minis yourself, but that's only really a problem for people who enjoy it in the first place. And we all know peopel who are willing to pay a premium to get soemoene else to assemble and paint their minis for them, so we know those people are out there.
mage said:
Lorcan - it is well and good having thousands of points ready to play when you open a starter, but if it kills the company and the game, what good is that novelty?
I totally agree, but there's nothing intrinsic about PPMs that could or would kill Mongoose - the handling of the situation for better or for worse is a totally different issue to the general discussion of the pros and cons of PPMs
max steiner said:
I still think SST evo could be a success if its handled right.
But Mongoose are going to have to accept that its not going to be a hit with traditional wargamers.
In a toy store kinda setting they're going to do really well. I think to a lesser extent they should do well in a comic store enviroment too (Best get onto Diamond mongoose ).
Most of the people on Frothers seemed to accept this (Which is strange considering the reputation we have there); wargamers aren't the target audience for these prepaints. It doesnt matter how naff we think the models are, or how we think its destroying the hobby, because we arent the ones who are going to be buying it lol.
But that only works if it's realises that, if you aren't selling to wargamers, you cannot charge wargamer prices! Its very difficult to get the balance right I'd imagine, but the people involved in all this prepaint malarky are going to have to take a serious look at what you can get toy wise for the amount of money they're charging, and accept that you can't rely on the consumers only buying one brand with that much choice out there.
Agreed on just about every point here. ESPECIALLY the points about aimign at non-traditional wargamers (though I'd tie back into my points about there being two seperate hobbies, and rather then this being aimed outside traditional wargamers, rather it's just not aimed at people who see gaming and modelling as joined at the hip), and selling in toy and comics shops.
The price part is tricky though. I'd prefer the minis if they were a bit bigger or a bit cheaper, but at the moment they compare OK to GW/PP prices - not brilliant, but OK. The problem being that the only real way to decrease prices and maintain quality is to increase production massively, which requires a commensurate increase in sales. and then there's the beancounting-type decision to keep prices as they stand because people are willing to pay price X for the product, so why not keep charging that and pocket the difference? (Not that I think Mongoose would necessarily do that, I'm talking a generic scenario here)