EDG said:AKAramis said:EDG said:Are people continually missing the fact that the 'masses required' part is only applicable to pre-Aslan Border Wars eras?
No. They (we?) are pointing out that it's not a logical follow-on to the nature of jump as described in the rest of the universe, and in fact is counter to the nature of the rest of canon.
How?
I see no contradiction at all. Imperium explicitly specifies mass to mass jumping (I note that Imperium was apparently re-released in 1990, did that change anything? I'm guessing the version with the CT CD is the 1977 version). Imperium is canon, it's listed as such by Marc himself.
The rest of canon doesn't conflict at all with this. So the Vilani and anyone else in the 1I needed to do mass to mass jumps to extend as far as they did - whoopteedoo. Does anything change? No. They just take the time and effort to find brown dwarfs or rogue planets where they need to cross and that's that. Problem solved.
And after that, it just doesn't matter. Everything from the Aslan Border Wars onwards can do DSJs. That's everything in T4, the Traveller Adventure/Book, CT, MT, TNE, T20, and anything else can still do empty hex jumps without masses after that era. Old canon is not contradicted at all.
"counter to the nature of the rest of canon" means nothing. What's important is whether it specifically renders something already in canon impossible, and it doesn't.
Mass centric jumps would require a band where jump/dejump is possible. the rest of canon (every other reference I've seen excet Imperium and GTIW) makes it clear that you want distance from masses to jump.
The fact that masses eject you from jump at 100 diameters, and it's stated as "violently" in some editions, implies that the mass-shadow has an inverse gravity in J-Space, at least on entry/exit.
Aiming for a gravity well is inviting violent exit.
AM 6 also mentions that "The zero-G environment of the asteroid belt was exactly what was required before the space rending effects of jump drive could be even seen."
Gravity was linked to being inimical to jump in AM 6 fluff, as well as CT rules. That gravity would then be requisite would be mentioned.
(Note: Albedo's Jump drive works by inverse gravity from gravity well to gravity well, using the first as the accelerator, and the second as the brakes... but it specifies also that deep space jump is thus impossible due to the lack of gravity, and that too deep in, and the result is explosive. But Albedo, similar as it is to TL9 Traveller, isn't Traveller.)