OculusMortis
Mongoose
I have given the CSC a skim and have marked down some things I've noticed already (mainly because they would effect a game I an part of so jumped out)
Firstly though I have noticed a few omitted weapons and accessories, will these be added in a later draft? or if they aren't here now they are gone?
14 - Self Defence
Accelerator Pistol Omitted: Seems like a must have gun in Zero-G
Accelerator Carbine Omitted: Same as above.
Accelerator Sniper Rifle Omitted: Was one of the best sniper rifles in the old CSC so shame to see it missing.
Sniper Rifle Error, or possible description mismatch, described as having maximum penetration but lacks any AP value, and its damage doest really reflect the description without it.
There are also lot of weapons with Auto 2 which seems to be a strange choice for them; as Auto 2 basically makes auto fire with them worthless, but their description implies this is how they would be used. For example The Assault shotgun is described as being a fully automatic weapon that can hit a wide area, but it actually can't as per the rules.)
17 - Ammunition
NFD rounds Omitted: A good way to deal with Psi people so I hope they are in a later revision.
Chemical Injection rounds Omitted
Tranq and Tear Gas rounds Omitted: always nice to have a less lethal option
18 - Sighting Aids and Accessories
Biomass Sighting Aid Omitted: is this gone? will it be added back later?
Folding Stock Omitted: being able to Clear rooms with a big gun is nice.
Gun Camera Omitted: gotta confirm those kills
High-capacity magazine Error: Does not list or in anyway describe the number of rounds it would hold, I assume it is some type of multiplier?
Hopefully this is useful, if I notice more I will add it.
Firstly though I have noticed a few omitted weapons and accessories, will these be added in a later draft? or if they aren't here now they are gone?
14 - Self Defence
Accelerator Pistol Omitted: Seems like a must have gun in Zero-G
Accelerator Carbine Omitted: Same as above.
Accelerator Sniper Rifle Omitted: Was one of the best sniper rifles in the old CSC so shame to see it missing.
Sniper Rifle Error, or possible description mismatch, described as having maximum penetration but lacks any AP value, and its damage doest really reflect the description without it.
There are also lot of weapons with Auto 2 which seems to be a strange choice for them; as Auto 2 basically makes auto fire with them worthless, but their description implies this is how they would be used. For example The Assault shotgun is described as being a fully automatic weapon that can hit a wide area, but it actually can't as per the rules.)
17 - Ammunition
NFD rounds Omitted: A good way to deal with Psi people so I hope they are in a later revision.
Chemical Injection rounds Omitted
Tranq and Tear Gas rounds Omitted: always nice to have a less lethal option
18 - Sighting Aids and Accessories
Biomass Sighting Aid Omitted: is this gone? will it be added back later?
Folding Stock Omitted: being able to Clear rooms with a big gun is nice.
Gun Camera Omitted: gotta confirm those kills
High-capacity magazine Error: Does not list or in anyway describe the number of rounds it would hold, I assume it is some type of multiplier?
Hopefully this is useful, if I notice more I will add it.