PsiTraveller
Cosmic Mongoose
Construction Deck Page 45
Primarily used on very large civilian vessels, this facility is effectively a mobile shipyard that can repair and even construct smaller ships. A construction yard can build a ship of tonnage equal to half the tonnage of the construction deck at a TL equal to the ship the construction deck is on.
Construction decks cost MCr0.5 and require 1 Power
per ton.
Shipyard Page 62
The smallest shipyards are found on civilian stations for the construction of small craft, but far larger construction sites can be found on the stations of megacorporations and militaries. Shipyards provide the facilities needed to build ships to the Tech Level of the space station.
A shipyard consumes five tons for every ton of the largest ship it is capable of building or the total tonnage of ships it can build at any one time (so, a 10,000 ton shipyard can build ships totalling up to 2,000 tons).
For every ton they consume, shipyards cost MCr0.5 and require 1 Power. They also need 1 crewman for every 10 tons.
In order to construct ships with jump drives, a shipyard must be of a suitable Tech Level, as defined on the Jump Potential table on page 14. So, for example, to build jump-3 ships, a shipyard must be at least Tech Level 12. Shipyards capable of building ships with jump drives have their cost increased to MCr0.75 per ton.
Question: Why can a Civilian construction Deck of 10 000 tons make ships of 5000 tons, and be mobile while a Space Station Shipyard of 10 000 Tons is only able to make ships of 2000 Tons?
Also: We know civilian shipyards can make Jump capable ships, so should there be an addition to the price of the Construction Deck to include Jump Drives?
The conflict is in the desire to have a mobile construction deck on a ship (possibly military) to work on and possibly make Jump capable ships. Do you use the Construction Deck numbers or the Shipyard numbers?
Primarily used on very large civilian vessels, this facility is effectively a mobile shipyard that can repair and even construct smaller ships. A construction yard can build a ship of tonnage equal to half the tonnage of the construction deck at a TL equal to the ship the construction deck is on.
Construction decks cost MCr0.5 and require 1 Power
per ton.
Shipyard Page 62
The smallest shipyards are found on civilian stations for the construction of small craft, but far larger construction sites can be found on the stations of megacorporations and militaries. Shipyards provide the facilities needed to build ships to the Tech Level of the space station.
A shipyard consumes five tons for every ton of the largest ship it is capable of building or the total tonnage of ships it can build at any one time (so, a 10,000 ton shipyard can build ships totalling up to 2,000 tons).
For every ton they consume, shipyards cost MCr0.5 and require 1 Power. They also need 1 crewman for every 10 tons.
In order to construct ships with jump drives, a shipyard must be of a suitable Tech Level, as defined on the Jump Potential table on page 14. So, for example, to build jump-3 ships, a shipyard must be at least Tech Level 12. Shipyards capable of building ships with jump drives have their cost increased to MCr0.75 per ton.
Question: Why can a Civilian construction Deck of 10 000 tons make ships of 5000 tons, and be mobile while a Space Station Shipyard of 10 000 Tons is only able to make ships of 2000 Tons?
Also: We know civilian shipyards can make Jump capable ships, so should there be an addition to the price of the Construction Deck to include Jump Drives?
The conflict is in the desire to have a mobile construction deck on a ship (possibly military) to work on and possibly make Jump capable ships. Do you use the Construction Deck numbers or the Shipyard numbers?