Populating the Station

Durano Valo/Centauri/Red9
Level 4 Centauri Telepath (P10)
Hit Points: 11 Initiative: 2 Speed: 30 DV: 13 DR: 0
Attacks: Melee: +3, Ranged: +5
Abilities: Str: 10, Dex: 14, Con: 12, Int: 14, Wis: 12, Cha: 14
Saves: Fort: 2 (1 poison, disease, exhaustion), Ref: 3, Will: 5
Skills: Bluff (5), Computer Use (3), Concentration (5), Diplomacy (5), Intimidate (4), Knowledge (Noble Houses) (5), Knowledge (Telepathy) (5), Profession (Telepath) (2), Sense Motive (5), Spot (3), Telepathy (7)
Weapons: pistol, melee
Feats & SQ: Accidental Scan, Deep Scan, Independently Wealthy, Mental Focus, Mind Shield, Sense Telepathy, Surface Scan, Warning

Equipment: Multi-part PPG (2d6; crit 19-20/x2; 20 shot; 60 foot range inc), 2 PPG caps

Money: 1700cr

Background: Durano was born on Centauri Prime and educated to use his telepathic abilities to help his people, for a profit of course. He is from a wealthy family and has a rather large inheritance at his disposal. He lives on Babylon 5 for the sense of adventure and the money a telepath with the right amount of ‘moral flexibility’ can earn.

Quotes:
-“there are a lot of people who would pay handsomely for this knowledge, how much would YOU pay to keep it secret…”

Plot Hooks:
-hello…blackmail…
 
Satar
Level 3 Drazi Soldier
Hit Points: 17 Initiative: 8 Speed: 30 DV: 13 DR: 1
Attacks: Melee: +5, Ranged: +5
Abilities: Str: 14, Dex: 14, Con: 12, Int: 14, Wis: 12, Cha: 12
Saves: Fort: 4, Ref: 3, Will: 2
Skills: Computer Use (3), Intimidate (5), Jump (5), Listen (5), Move Silently (3), Profession (Bodyguard) (4), Spot (5)
Weapons: melee, grenade, pistol, rifle, vehicle weapons
Feats & SQ: Covering Fire, Improved Initiative, Improved Unarmed Strike, Weapon Focus (PPG pistol)

Equipment: shockstick (1d8 subdual)

Money: 1000cr

Background: Born on Zhabar Satar, like many Drazi, developed a talent for ‘localized mayhem’. He briefly served in the Drazi military, but left to pursue his own destiny. He came to Babylon 5 as a bodyguard and finds his talents to be in great demand in such an exciting and dangerous place.

Quotes:
-Duck first, shoot later”

Plot Hooks:
-he could come to the players for aid should his client get kidnapped.
 
Eric,

It's probably just attypo, but Alan Hardcastle is from Scotland (1 t only). Some people think because Scottish has 2 t's that Scotland does as well.

I apologise if it was just a typo!

LBH
"If you can't eat it, drink it, tape EastEnders on it or mend your underwear with it, it isn't Scotch!"

Bonus point to anyone who gets any of the 4 items referenced in the above, double bonus points available for non UK people.
 
lastbesthope said:
Eric,

It's probably just attypo, but Alan Hardcastle is from Scotland (1 t only). Some people think because Scottish has 2 t's that Scotland does as well.

I apologise if it was just a typo!

LBH
"If you can't eat it, drink it, tape EastEnders on it or mend your underwear with it, it isn't Scotch!"

Bonus point to anyone who gets any of the 4 items referenced in the above, double bonus points available for non UK people.

Scotch tape (sticky), Scotch brand videotapes, Scotch Whisky, and.. Scotch eggs?
 
EricRoss said:
oops. good catch. it was a type by one very embarrassed dude, being part Scots... :oops:

We'll let you live, this time . . . . .

:wink:

LBH
 
EricRoss said:
Durano Valo/Centauri/Red9
Level 4 Centauri Telepath (P10)
Hit Points: 11 Initiative: 2 Speed: 30 DV: 13 DR: 0
Attacks: Melee: +3, Ranged: +5
Abilities: Str: 10, Dex: 14, Con: 12, Int: 14, Wis: 12, Cha: 14
Saves: Fort: 2 (1 poison, disease, exhaustion), Ref: 3, Will: 5
Skills: Bluff (5), Computer Use (3), Concentration (5), Diplomacy (5), Intimidate (4), Knowledge (Noble Houses) (5), Knowledge (Telepathy) (5), Profession (Telepath) (2), Sense Motive (5), Spot (3), Telepathy (7)
Weapons: pistol, melee
Feats & SQ: Accidental Scan, Deep Scan, Independently Wealthy, Mental Focus, Mind Shield, Sense Telepathy, Surface Scan, Warning

Equipment: Multi-part PPG (2d6; crit 19-20/x2; 20 shot; 60 foot range inc), 2 PPG caps

Money: 1700cr

Background: Durano was born on Minbari Prime and educated to use his telepathic abilities to help his people, for a profit of course. He is from a wealthy family and has a rather large inheritance at his disposal. He lives on Babylon 5 for the sense of adventure and the money a telepath with the right amount of ‘moral flexibility’ can earn.

Quotes:
-“there are a lot of people who would pay handsomely for this knowledge, how much would YOU pay to keep it secret…”

Plot Hooks:
-hello…blackmail…

Shurely shome mishtake...

Perhaps that should read 'Centauri Prime'....
 
William Anderson/Hjman/Red 5
Level 3 Human Telepath (rating P-8 )
Improved Initiative, Wealthy

Is wealthy a different feat to independently welathy or was it a typo?
 
it is a different feat.

Independantly Wealthy is in the Pocket Edition of the RPG on page 66 and gives one an additional 1,000 credits at creation and an extra 2,000 cedits a month.

Wealthy is in the Earth Alliance Factbook on page 199. it gives one triple the normal starting creditsand a good disposible income in connection, but the exact amount is up to the GM based on the background the Player and GM agree on.
 
My character in someone else game is heir to a powerful corporation. He has turned his back on the corporate life to be a fighter pilot. Something he considers noble and honorable.
 
Can't be bothered logging in. lunchtime between classes. I was thinking more of hostile(literally) takeovers.

Barbara
 
Have got a couple more NPCs to add to the roster - posting them in a few days when I have time to finish them off properly.
 
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