The only specific examples of Hardened systems are the Bridge (when you take the Radiation Shielding hull option) and the /fib computer option.This still means that there is no reason to ever Harden an M-Drive. Even Hardened ships aren't designed to lose 100% of their power. Since you can allocate power to it after the Ion Attack, it will always be powered even if not Hardened. The only except to this would be if the Ion Attack removed 100% of your power every round.
You could Harden an M-Drive (as it meets the criteria for Hardening), it doesn't say you should.
There are times a hardened M-Drive might definitely be useful if you were surprised, if the enemy Ion weapon got a 6+ or if you just wanted a huge reserve of power to reallocate to non-hardened systems where the power loss extended beyond the current Action phase for example.
Even small Ion Weapons stand a pretty good chance of completely depleting non-hardened ships. A small bay Ion cannon* depletes on average 120 power per hit. Most non-military ships in the CRB cannot even generate that level of power and even the military ships do not generate that much SURPLUS power. The M-Drive requirement of high thrust ships is often the majority of their power budget. You find 20 power to operate your life support, but finding 60+ to power your M-drive is a big ask.
If Ion Damage carries over to the next round it is taken off the power generated that round before any of it is allocated (it simply isn't available). It doesn't matter then if you generate 90 new power this turn if the you are reapplying 120 points of depletion as soon as it is generated. If the pathway to the system isn't hardened then it still goes down the drain. You could divert power from a hardened system to another hardened system in extremis.
I think dogfighting uses a different turn sequence and so there might be very different implications. I don't tend to use them.
Personally Hardened batteries look on the face of it to be the way to go (if you can afford the space). 10 tons of TL12 batteries cost MCr3 and give a reserve of 600 power that cannot be depleted by Ion weapons and can be moved into other systems either once the ion weapon effect dissipates or used to replace lost power. M-Drives cost in the MCr so adding 50% to them gets spendy very quickly.
* I was going to use the Ion Cannon Barbette but something is very off about the damage listed there. 2d6*10 multiplied by 3 for the barbette is the same damage as the small bay. This is way out of whack with the other weapons in Barbettes so either that x10 is wrong or it is instead of the x3 for the barbette.
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