I haven't made it through all six pages (so far), but the main topic of
page three is whether screens are cost effective. In some past editions of
Traveller, they've been so cost effective that they're essentially standard equipment for any reasonable designer. In other past editions, they've been a tradeoff item that tends to be advantageous, but isn't an automatic choice, or one that falls into rock-scissors-paper territory. But here, they look like a special purpose luxury item, best suited for raiders and undergunned but heavily defended flagships.
To maintain consistency with older editions' design feel, maybe the best solution is to shrink screens just enough to improve them to the point where they're back into rock-scissors-paper tradeoff territory.
Sigtrygg said:
Aside - why are MgT HG2e screens so horribly broken when compared with CT HG'80 upon which they were surely based?
I came across this observation on a later page. I can't answer the "why", but I can point to the above as an idea of what to do about it.
Maybe spreadsheet out how a screened ship fights if screens are half as large (and the same cost per dton, as is the case with pretty much all large starship systems). If that makes them too good, try three-fourths. If they are still too weak, try one-fourth as large.