AnotherDilbert said:
The meson spinal battleship (or -rider) has been the mainstay of battle fleets in Imperial space since the Terrans revolutionised space combat by starting to use them in the Interstellar Wars some thousands of years ago.
How they work and how to use them has been well known for a long time...
Doctrine and tech are two disparate, but related, things. I was speaking specifically to tech. If Meson mounts are so deadly a response will be created. That is a maxim that has been proven in every era of human history. Plus your point does not address the issue of the TL advantage the Imperium enjoys, and it's surrounding system states looking to continually offset that advantage. That, too, is a maxim that has proven to be a truism throughout human history. The alien species that oppose the Imperium would do the same. It's not a human thing, it's an intelligence thing.
AnotherDilbert said:
This discussion was specifically about baithammer's use of massive screens. You brought up the added AA mounts of WW2 as an argument for them.
No, my analogy was meant to be in response to the concept that once a weapon becomes deadly a response to it will be deployed.
AnotherDilbert said:
IIRC, the British BCs had a design flaw, which led to the crews ignoring safety protocols to increase the rate of fire. German BCs did not spontaneously combust at the sight of enemy BBs.
The cost of the screens in the screened BB is roughly GCR 130 of a total ship cost of GCR 244, so over 50%, yet it only works against a single attack vector and not very effectively at that. This is in addition to the normal defences such as armour and tertiary armament.
If the screens made the ship immune to all meson attacks it might be worth it, but as the system is they are not effective enough.
Well, one could argue the doctrinal flaw exposed the design flaw. Had the ships only been fighting cruisers one could reasonably argue cruiser shells would not have been able to penetrate like a battleship shell could.
Your point about the screens is well taken. They are horrendously expensive (perhaps far too expensive, but that's for another discussion). Defenses must be appropriate to the ship's role and it's projected opponents. Small patrol craft are going to take on pirate ships, so the Type-T is suited for such a role. Taking on more powerful naval vessels it would indeed be quickly destroyed. Battleships and battle-riders primary targets are other battleships and major fleet combatants. As such they should be equipped with defenses that are meant to stand up against such craft. Escorts will take care of the smaller ships. Pre-dreadnought ships also had many multiple secondary armaments to take on destroyers and torpedo boats, but as the navies learned, too many secondary armaments led to other problems. It's not that secondary armaments are useless, but care needs to be taken with their implementation to balance out with the ship's mission. Traveller doesn't reflect this very well because armament sizes are relatively standardized - 3,000 ton warship, with the exception of a spinal mount, can carry the same size weaponry as a 500,000 ton dreadnought.
Another difference is that of the advantages of sensors and the fusion of intelligence not able to be offered to naval vessels of old. Now secondary armaments can engage with the full command of the vessel's commander and staff. But the idea of having a vessel fighting at multiple zones remains something that is for the books. We have very few examples of big-gunned ships engaging other big-gunned ships while also fighting off aircraft and escort vessels simultaneously.
AnotherDilbert said:
My point is that current navies strives for cost-effective defences, not just tacking on every defence known to man in massive amounts.
You argued that seamen/spacehands wouldn't want to sail on ships without massive defences. Reality seems to disagree.
I agree that cost effective defenses need to be deployed. I never said massive defenses. I argued that crews would become disillusioned if they were put to space in glass shells. Sure, they are bringing more and bigger spinals to bear, but they have no defenses against them while their opponents do. The idea that your side sees your death as being cost effective is rather dis-illusioning. As to reality, well, ships today do have heavy defenses - but again we have nothing that is equivalent to screens. Defense has gone away from pure armor to one of a defense in depth. And I would say that having an AEGIS system (which are quite expensive) as your first line of defense is pretty reassuring. It's nice to know that once tied into AEGIS the entire fleet's defensive weaponry can engage any target that comes within detection range. I would say that classifies as a massive defense.
We, in this conversation, are missing a few things as well. First there hasn't been any real naval combat since WW2, with the exception of the Falkland Island campaign by the UK and Argentinian governments. Therefore we have nothing but theory to discuss. Which is not out of the realm considering we are debating 52nd century tech and naval strategy. However we only need to look at the most recent Afghanistan and Iraq conflicts to settle this point. In the beginning (and no, I'm not speaking of B5..

of the war the US deployed patrols in HUMVEE's, as was it's standard. They proved woefully ineffective. So they developed ones with tougher armor and able to mount .50 cal and other weapons. These proved ok against small arms fire, but not the every-present RPG. As tactics changed to even more irregular warfare, mines became the weapons of choice, and no armored HUMVEE could withstand the explosive equivalent of a 155mm shell detonating underneath. So rather than deploy MORE HUMVEE's, the US Army fielded the MRAP. An MRAP is designed for mine warfare and was far more successful than a HUMVEE in protecting it's occupants. There are multiple models of MRAP's and they each cost upwards of $500,000 - more than twice the cost of the up-armored HUMVEE they replaced.
Using your argument, it would have been cheaper to continue to use HUMVEE's as patrol vehicles. But, to be fair, fighting an irregular enemy is not the same as fleets fighting fleets, so it's fair to argue that's not the same. Which it isn't. But since we have nothing to compare against we are only left with arguments with similar situations.
AnotherDilbert said:
If I remember correctly it was quite a kerfuffle when a Chinese sub appeared in a US carrier group undetected (which led to the training with HMS Gotland [HMS = Hans Majestäts Skepp]). This vulnerability was not well known, at least to civilians.
Diesel subs were ignored for a long time by the US Navy specifically, not really by anyone else.
That a sub basically designed to sink Soviet troop transports last century could penetrate the defences of a US carrier group does not speak highly of US sub defences or the invincibility of carrier groups. I assume sub detection has been improved since.
The Russians thought the same when they learned that LA-class nuclear submarines had routinely penetrated the very heavily defended waters off Archangelsk. Sneakiness abounds in all militaries. I don't think any carrier group is invincible, and such actions are good as they reveal problems related to monitoring a naval groups actions. On the plus side, no diesel sub can sneak up on a carrier battle group at full speed since they lack the speed, and they lose their sneakiness.
AnotherDilbert said:
And the "Patrol Corvette" still isn't survivable.
No, it is not. But no vessel with the label corvette has ever been very survivable against DD or larger class vessels. Their job isn't to take on fleets, it's to take on pirates and their ilk. In that role it's more powerful than a 200 ton corsair or free trader - which are it's intended prey.
AnotherDilbert said:
No, of course not. I have never argued for max defences, but cost-effective defences. From the old tread:
I'm trying to build a ship that is useful in both war and peace. With reasonable defences it can stand in the line of battle, it can screen a fleet, it can patrol a system, and it can escort civilians.
or from this tread:
My argument is not that defences are bad, my argument is that screens are not cost effective in the battle line.
I have e.g. never argued against the armour on the screened BBs.
I have even suggested more cost-effective defences:
From what I can see screens are simply too expensive and ineffective to be very useful in the battle line.
I would much rather fill out empty hardpoints with laser turrets. They are rather cheap and somewhat useful against most foes, ships, missiles, and fighters alike, and can punish anyone that skimped on armour.
Armor factor 15 600 ton patrol vessels equipped with maxed-out weaponry is not cost effective for patrolling a system or, for the most part, escorting civilian ships. That level of equipment belongs on very specialized small craft, or much larger naval vessels whose task is to take on naval vessels. If you need that kind of firepower you assign a real DD or CA as escort. Much like the convoys used to supply Russia the allies used real battleships and cruisers to oppose potential german capital ship raiders. Lowly corvettes and a handful of destroyers were used to protect against U-boats. Once the threat of surface raiders was eliminated the capital vessels were withdrawn and used elsewhere.
I agree with your argument that any defense must be cost effective to the ship it's on. What I disagree with is saying that screens are TOO expensive and thus you don't even use them.
While it's not germane to this specific argument, I also disagree with the current mindset behind screens. A meson screen, in my opinion, should degrade ANY attack used against it until it is destroyed. The 'angle the screen' idea is mostly silly - lightspeed attacks occur far too fast for any human to angle screens against them. So either they are spherical, or you can alter their projection areas. The old SW X-Wing game took from the movie the idea that you had a finite amount of energy for your screens, and you could double them in front or in back, to the expense of exposing your back or front. Traveller screens used to be much more logical and useful - not to mention affordable. Either the screens need to be brought back in line with how they used to work or meson weaponry should be moved to the alternate technology section. But their current iteration makes for horrible gaming.
AnotherDilbert said:
You argued then that (some) ships should not have any defences, and now that ships must have all defences known to man, disregarding cost. That seems to be a contradiction.
No, that is incorrect. I have always argued that defenses need to be appropriate, but also present. NOT deploying them is not realistic. OVERDEPLOYING them is also unrealistic. You always must balance cost with offensive with defense (as well as magazine space, crew living conditions, electronics, etc). It IS a never-ending battle to find the most effective balance. Generally speaking, if you build a ship that is really, really good at something, at best it can be only average at everything else - and even then such a vessel isn't going to be cheap.
I think we can agree to disagree here and leave it at that. I don't want to clog the board with our back-and-forth, so if you'd like to continue this I'd be happy to do so in email. Also, thank you for not letting it degenerate. Those types of threads get rather tiring quickly.