Since a MQ author got all bent out of shape about my post, I will rephrase it more to his liking (directly tied to the topic of playting).
After seeing the snippets have have been coming through, I am really wondering how much MQ has been playtested (i.e. played a reasonable amount prior to release) by any old school RQ players, and how they feel about the changes -- since I haven't read the full rules (let alone played) there might be some really good improvements in these changes that aren't initially appearant.
There are a couple of changes that I really question, such as the change from skill-use experience checks to awarded checks. (Maybe done to avoid a lawsuit for beeing too derivative of BRP?)
One of the great legendary RQ documents is Jeff Okomoto's RQ3 log which details a year-long playtest of the RQ3 rules (as well as a lot of the details on Pamaltela). It's a pretty long read, but very interesting.
Did MQ have an equivalent house campaign to flesh out the rules and Second Age? And if so, did anyone do a write-up?
One of the things that I wonder about is how the line is broken up -- were the parts playtested together (i.e. a playtest compaign set in the Second Age using all the rules, including the companion, magic and cults books) or were the books unit tested in a more isolated environment?
After seeing the snippets have have been coming through, I am really wondering how much MQ has been playtested (i.e. played a reasonable amount prior to release) by any old school RQ players, and how they feel about the changes -- since I haven't read the full rules (let alone played) there might be some really good improvements in these changes that aren't initially appearant.
There are a couple of changes that I really question, such as the change from skill-use experience checks to awarded checks. (Maybe done to avoid a lawsuit for beeing too derivative of BRP?)
One of the great legendary RQ documents is Jeff Okomoto's RQ3 log which details a year-long playtest of the RQ3 rules (as well as a lot of the details on Pamaltela). It's a pretty long read, but very interesting.
Did MQ have an equivalent house campaign to flesh out the rules and Second Age? And if so, did anyone do a write-up?
One of the things that I wonder about is how the line is broken up -- were the parts playtested together (i.e. a playtest compaign set in the Second Age using all the rules, including the companion, magic and cults books) or were the books unit tested in a more isolated environment?