Wulf Corbett said:
thePirv said:
But surely the whole point of the Priority system is to group ships of similar power/capability together instead of using an arbitrary points system.
'Similar' does not have to be used in it's mathematical sense. Objecting to a ship's design because there are better ships at the same PL is just too much.
This blatantly isn't the case in many areas though, as some ships are Never taken in a competitive game.
And THAT is where I object. So what? Does the entire game have to be rewritten to suit your gaming preferences over any others? If you don't like the sprouts, leave them at the side of your plate.
You talk about people who play to win like we are the scum of the earth, but several players are not at all interested in fluff, and many others simply don't play campaign games, but rather play pure pick up games.
And does that mean those who do NOT play that way are inherently wrong?
Wulf
No, similar doesn't have to be used in a mathematical sense, but every ship at a given priority should be as viable a choice as any other ship at that level. Again, Primus vs. Tertius. 2 Similar ships, but the Tertius will ALWAYS be taken over the Primus. Why even have the Primus there at all. And don't quote fluff reasons since a Primus never appeared in the show. Several Secundus were in the show, but never a Primus.
I'm not saying the whole game should be rewritten to suit my preferences. (If it were, there'd be a rule in there that I'm immune to crits

.) I'm simply saying that having all ships in a fleet list as viable choices isn't a bad thing, and the way the game should be. Having all ships in your fleet list at each priority of a similar capability to other ships of the same priority won't break a campaign. Unless you wanna play a true fluff campaign in which only EA ships with Sheridan on should ever kill a Minbari Sharlin, or Shadows should never lose a game EVER, except in very specific scenarios where a White Star opens a JP inside a Jump Gate and destroys the only Shadow Ship on the board. Which is just a stupid way to play a campaign.
And i never implied that people who played campaigns were wrong, i simply said that the majority of players played mainly if not exclusively one-off games, so the game should be directed more toward the majority of players.
You've already said you don't playtest to find things that are broken in the game. Now you're as much as saying that you only playtest for campaigns and only try to balance the game for campaign play, leavng out a massive section of the game in the form of one-off and tourneys because your fellow playtesters will pick up the slack.
Is it any wonder people attack and criticise the playtesters so much, when one of the most vocal playtesters is so blatantly biased against the majority of the games players?