Okay, the biggest focus we have in development now is vehicle armour/damage/hull, and how they scale with personal and spacecraft combatants.
What I really need here are some 'fresh' eyes (half a dozen should do the job) who are willing to crunch through the numbers of weapons and the current draft of the Vehicle Handbook, and tell me where things are too loose and what needs correcting/trimming.
I would really like to do this over the next week, before we unleash the Vehicle Handbook on the full playtest group (otherwise we will just end up generating a huge number of 'errors').
So, do you have an interest in vehicles in Traveller? Do you love nothing better than collating numbers and breaking game systems? Do you have time over the next few days to look at this?
If so, I want to talk to you! Send me an email at msprange@mongoosepublishing.com, and we'll get cracking!
What I really need here are some 'fresh' eyes (half a dozen should do the job) who are willing to crunch through the numbers of weapons and the current draft of the Vehicle Handbook, and tell me where things are too loose and what needs correcting/trimming.
I would really like to do this over the next week, before we unleash the Vehicle Handbook on the full playtest group (otherwise we will just end up generating a huge number of 'errors').
So, do you have an interest in vehicles in Traveller? Do you love nothing better than collating numbers and breaking game systems? Do you have time over the next few days to look at this?
If so, I want to talk to you! Send me an email at msprange@mongoosepublishing.com, and we'll get cracking!