Some ideas for racial core space stations
ISA: Af to become AAF, Gain Adaptive Armour -40% damage
Patrol 24
Skirmish 36
Raid 54
Battle 90
War 150
Narn: Loose Interceptors Gain 1 Armour (+1 to hull)
Centari: Give it the Guardian Array ability same as fleet rules (gains Escort)
Patrol -1HP
Skirmish -1HP
Raid -2HP
Battle -2HP
War -3HP
Vorlon: Af to become AAF, Gain Adaptive Armour -40% damage, Gain Self-repair at HP cost.
Patrol 24 D3SR -1HP
Skirmish 36 D6SR -1HP
Raid 54 D6SR -2HP
Battle 90 D6SR -3HP
War 150 D6SR -4HP
Drakh: Loose Af and Int, Gain GEG, (maybe a 5 or 10% dam increaseto balance off lose of defensive weaponry?)
Patrol GEG 1
Skirmish GEG 1
Raid GEG 2 -2HP
Battle GEG 3 HUGE HANGER 1 -3HP
War GEG 4 HUGE HANGER 1 -4HP
Shadow: Loose AF and INT, gain shields and Self Repair (Possible 10% dam decrease?)
Patrol 5/? SRd3 -1HP
Skirmish 10/? SRd6 -1HP
Raid 15/? SRd6 -2HP
Battle 20/? SRd6 -3HP
War 25/? SRd6 -4HP
Gaim: AF to AAF, gain a Hanger at HP modifier
Patrol -1HP
Skirmish -1HP
Raid -2HP
Battle -3HP
War -4HP
Vree: Loose INT gain an increase to AF
Patrol +1AF
Skirmish +1AF
Raid +2AF
Battle +3AF
War +4AF
Abbai: Loose INT gain Shields (probabley a -HP modifier)
Patrol 5/2
Skirmish 8/3
Raid 10/3
Battle 15/6
War 20/8
Drazi: Loose INT Gain troops and breaching pods??
Some Traits have been deliberatly left basic so they can be added to others have been enhanced to a racial possible max (ok i admit it was easier to do it like that)!
ISA: Af to become AAF, Gain Adaptive Armour -40% damage
Patrol 24
Skirmish 36
Raid 54
Battle 90
War 150
Narn: Loose Interceptors Gain 1 Armour (+1 to hull)
Centari: Give it the Guardian Array ability same as fleet rules (gains Escort)
Patrol -1HP
Skirmish -1HP
Raid -2HP
Battle -2HP
War -3HP
Vorlon: Af to become AAF, Gain Adaptive Armour -40% damage, Gain Self-repair at HP cost.
Patrol 24 D3SR -1HP
Skirmish 36 D6SR -1HP
Raid 54 D6SR -2HP
Battle 90 D6SR -3HP
War 150 D6SR -4HP
Drakh: Loose Af and Int, Gain GEG, (maybe a 5 or 10% dam increaseto balance off lose of defensive weaponry?)
Patrol GEG 1
Skirmish GEG 1
Raid GEG 2 -2HP
Battle GEG 3 HUGE HANGER 1 -3HP
War GEG 4 HUGE HANGER 1 -4HP
Shadow: Loose AF and INT, gain shields and Self Repair (Possible 10% dam decrease?)
Patrol 5/? SRd3 -1HP
Skirmish 10/? SRd6 -1HP
Raid 15/? SRd6 -2HP
Battle 20/? SRd6 -3HP
War 25/? SRd6 -4HP
Gaim: AF to AAF, gain a Hanger at HP modifier
Patrol -1HP
Skirmish -1HP
Raid -2HP
Battle -3HP
War -4HP
Vree: Loose INT gain an increase to AF
Patrol +1AF
Skirmish +1AF
Raid +2AF
Battle +3AF
War +4AF
Abbai: Loose INT gain Shields (probabley a -HP modifier)
Patrol 5/2
Skirmish 8/3
Raid 10/3
Battle 15/6
War 20/8
Drazi: Loose INT Gain troops and breaching pods??
Some Traits have been deliberatly left basic so they can be added to others have been enhanced to a racial possible max (ok i admit it was easier to do it like that)!