katadder has come up with a very workable Adaptive Armour for the Vorlons.
For those who havent seen it
Adaptive Armour Module (Defensive Module) Varies
Using ancient vorlon arts this station is sheathed in living adaptive armour able to adapt to deflect most of the damage directed at it.
Each Adaptive Armouor Module will increase the Core’s Damage by +10/+5/+0. It will also add the adaptive armour trait. The Hardpoints of the Adaptive Armour Module will vary according to the Core it is being attached to; Way Station – 1 Hardpoints, Colony Station –2 Hardpoints, Border Station – 3 Hardpoints, Battle Station – 4 Hardpoints, Star Fortress – 5 Hardpoints.
This was designed to balance off the fact that the shadows had shields and bio-tech (self repair) but the vorlons only had the bio-tech!
Unfortunatley the shields cost 4 HP's and under his own balancing rules it cant be used untill Raid level so to balance it out hows this for a comprimise
Shields
Patrol 5/5 1HP
Skirmish 10/5 2HP
Raid 20/D6+5 3HP
Battle 25/2D6+5 4HP
War 30/3D6+5 5HP
For those who havent seen it
Adaptive Armour Module (Defensive Module) Varies
Using ancient vorlon arts this station is sheathed in living adaptive armour able to adapt to deflect most of the damage directed at it.
Each Adaptive Armouor Module will increase the Core’s Damage by +10/+5/+0. It will also add the adaptive armour trait. The Hardpoints of the Adaptive Armour Module will vary according to the Core it is being attached to; Way Station – 1 Hardpoints, Colony Station –2 Hardpoints, Border Station – 3 Hardpoints, Battle Station – 4 Hardpoints, Star Fortress – 5 Hardpoints.
This was designed to balance off the fact that the shadows had shields and bio-tech (self repair) but the vorlons only had the bio-tech!
Unfortunatley the shields cost 4 HP's and under his own balancing rules it cant be used untill Raid level so to balance it out hows this for a comprimise
Shields
Patrol 5/5 1HP
Skirmish 10/5 2HP
Raid 20/D6+5 3HP
Battle 25/2D6+5 4HP
War 30/3D6+5 5HP