For those who think that hit point equals out with not taking hits... well not sure we can really help you here.
If you get hit more you suffer more crits, crits do fun things like prevent you from firing (ie inflicting crits) or turning (ie no boresight for you) so what happens is you run into the narn being vulnerable to a number of crits more so than some others, taking more of them and then having a the issue with certain crits meaning you can't take any crit mitigating SAs. Since your are taking more crtis, and they aren't that rare, you have a much higher chance of having a no SA crit, meaning you can't get rid of the crits you have, and grab your board cause this is where the hill just keeps getting steeper til you die.
Now add in that most of the time, your 'hit point bonus for Narness' is in the 5 to ten hit point range and that one DD or TD crit has effectively removed you bonus... well you certainly took more than one extra crit in relation to things that have dodge 4/5+ and/or interceptors.
Ripple
If you get hit more you suffer more crits, crits do fun things like prevent you from firing (ie inflicting crits) or turning (ie no boresight for you) so what happens is you run into the narn being vulnerable to a number of crits more so than some others, taking more of them and then having a the issue with certain crits meaning you can't take any crit mitigating SAs. Since your are taking more crtis, and they aren't that rare, you have a much higher chance of having a no SA crit, meaning you can't get rid of the crits you have, and grab your board cause this is where the hill just keeps getting steeper til you die.
Now add in that most of the time, your 'hit point bonus for Narness' is in the 5 to ten hit point range and that one DD or TD crit has effectively removed you bonus... well you certainly took more than one extra crit in relation to things that have dodge 4/5+ and/or interceptors.
Ripple