CBD-
Out to lunch on this one, I dont think it affects much for my style of play, meaning the only ship I would use it on is the Sho'Kov and only because it does it anyways
Triggy said:
It's definitely the Sho'Kov that's the one broken ship with this rule. The irony being if it didn't have its piddly little weak gun then it would be fine!
Fear the 4AD turret mounted 'cough'weak'cough' gun.... Ive killed atleast 6 fighters with it
although i have been going back to Sho'Kos lately and it might make them even more annoying, as I could probably get them around for a 2nd pass, which equates to fun for me
G'Quan(and variants)
still not using it. the problem is not with the things armour and hull or its wonderfully small 4AD beam, its the rest of it
the other weapons are all over the place, range 8 and speed 5/6 lumbering means only other big slow ships are going to come into range of them, if the battle lasts that long and 10AD TL and 6/8?AD Nothing just really doesnt do anything against hull 6, and hardly anything against hull 5
math wise against a hull 6 ship assuming 8 AD on the other secondary(dont have my book on me) you get
10/6+10*5/6*1/6+8/6=4.4 hits
even if you crit with your massive 4.4 hits out of 18AD your only doing *1 damage
you need to get these things in the middle of a bunch of low hull ships and with its speed and mauverability its just not happening
Take 2 Var'Nics, so much better
the only way these things would be any good as they stand if is they could to a version 1.1 Centauri wolf pack. atleast someone would shoot them then and they would take damage, as is usually any GQuan I field leaves the battle with 10 or 12 damage on it simply because the ship shooting it didnt have anything else to shoot at
I would really like to field this iconic ship more often, but as cool as it is in the show, its just not worth taking to a fight unless we are goofing around
GVrahn
Sadly I dont think they addressed the major problem as i see it (from a guy who likes to squadron 2 gVrahn and let them go kill things). I love the GVrahn and dont really want to see them changed, but these things are war lvl hunter killers, if your in front of it your dead.
losing hull and interceptors will make them more vulnerable to long range return fire but over all not that much of an issue, you just have something to do with your frazis that otheriwse would of just gone and gotten killed
i think losing command is a bigger hurt on the current variation, being able to shoot first and possible destroying your target before he even has a chance to return fire is so much nicer then getting shot.
would much rather see a weapons load out chance, lose the AEmine for a regular Emine, do you really need to start shooting people at 45" (although extremely satisfying)
as sad as I am to say it I would proplby try and beef up its staying power, possibly even upgrading its secondary weapons (which are uselss) and down grade some of its front weapons
but dont due this as it would ruin what I love about the GVrahn
