kitsune106
Mongoose
Hmmm, I like that idea.
stepan.razin said:Tell that to Vree or Crusade players. My Apollos usually die due to damage long before they loose their usefulness. Damage ABSOLUTELY matters in this game.... heavily critted ships, while not able to kill, still count toward initiative and they dont give your opponent VP.
katadder said:also narn have all those frazis which can be used for interceptors too and is generally what I do with them due to not getting past most other peoples fighters.
stepan.razin said:Actually Katader makes a very good point... The more HP you got, the more likely you can do all hands on deck to repair crits, and still be alive. In fact, doubling HP on all big ships, would probably help them to be more effective.
skavendan said:Have you ever played as the Narn?
stepan.razin said:skavendan said:Have you ever played as the Narn?
Have you ever played against them? I am against any Narn specific ctit mitigation... PERIOD. It should be given to all fleets.
Besides, take it easy dude, my previous point was meant to be somewhat of a joke, or at least half way. I thought I would suggest something somewhat different and slightly ridiculous.
But it does have a grain of truth since huge amount of HP does mitigate Crits in a game somewhat... does it remove the problem, NO! Are there any other ways of mitigating it better, YES, many.
You may not agree, and that fine, but roll 4 random crits, and apply them to a Varnic vs WS... tell me which one is better of.
stepan.razin said:You may not agree, and that fine, but roll 4 random crits, and apply them to a Varnic vs WS... tell me which one is better of.
"FoxmeisterA Var'Nic with half the HPs and Dodge 4+ would almost always last longer than the current incarnation.
Ike said:isnt that just a white star dressed in red?