nekomata fuyu
Mongoose
The idea I have in mind for a strike carrier is as below. Basically, it's designed as a light, manouverable hull to quickly close/jump in on a target before launching it's entire compliment of fighters in a single turn.
When you consider that 4 Firebolts is a Skirmish point worth of fighters, that leaves the ship itself to be worth about a Skirmish point, so similar to a Chronos. For this one I've taken the approach of beefing up the damage and crew a little bit, and dropping the firepower a touch.
Raid
Speed: 8
Turn: 2/45o
Hull: 6
Damage: 22/4
Crew: 24/6
Troops: 2
Craft: 4 Firebolt Starfury flights
Special Rules: Anti-Fighter 2, Carrier 4, Interceptors 2, Jump Engine
In Service: 2270+
Weapon Range Arc AD Special
Railgun 15 F 3 AP, Double Damage
Heavy Pulse Cannon 12 F 2 Twin-Linked
Heavy Pulse Cannon 12 A 2 Twin-Linked
Heavy Pulse Cannon 12 P 4 Twin-Linked
Heavy Pulse Cannon 12 S 4 Twin-Linked
Another alternative would be to have a standard load of 4 Auroras, upgradable to Firebolts as per normal rules. This would leave room to boost the ship itself:
Raid
Speed: 8
Turn: 2/45o
Hull: 6
Damage: 26/5
Crew: 28/7
Troops: 2
Craft: 4 Aurora Starfury flights
Special Rules: Anti-Fighter 3, Carrier 4, Interceptors 2, Jump Engine
In Service: 2270+
Weapon Range Arc AD Special
Railgun 15 F 4 AP, Double Damage
Heavy Pulse Cannon 12 F 4 Twin-Linked
Heavy Pulse Cannon 12 A 2 Twin-Linked
Heavy Pulse Cannon 12 P 6 Twin-Linked
Heavy Pulse Cannon 12 S 6 Twin-Linked
I think if anything I prefer the beefier version with the Aurora loadout. Whilst the ship would have been designed with the Firebolts in mind, this at least gives you the flexibility to use older models of Starfury.
When you consider that 4 Firebolts is a Skirmish point worth of fighters, that leaves the ship itself to be worth about a Skirmish point, so similar to a Chronos. For this one I've taken the approach of beefing up the damage and crew a little bit, and dropping the firepower a touch.
Raid
Speed: 8
Turn: 2/45o
Hull: 6
Damage: 22/4
Crew: 24/6
Troops: 2
Craft: 4 Firebolt Starfury flights
Special Rules: Anti-Fighter 2, Carrier 4, Interceptors 2, Jump Engine
In Service: 2270+
Weapon Range Arc AD Special
Railgun 15 F 3 AP, Double Damage
Heavy Pulse Cannon 12 F 2 Twin-Linked
Heavy Pulse Cannon 12 A 2 Twin-Linked
Heavy Pulse Cannon 12 P 4 Twin-Linked
Heavy Pulse Cannon 12 S 4 Twin-Linked
Another alternative would be to have a standard load of 4 Auroras, upgradable to Firebolts as per normal rules. This would leave room to boost the ship itself:
Raid
Speed: 8
Turn: 2/45o
Hull: 6
Damage: 26/5
Crew: 28/7
Troops: 2
Craft: 4 Aurora Starfury flights
Special Rules: Anti-Fighter 3, Carrier 4, Interceptors 2, Jump Engine
In Service: 2270+
Weapon Range Arc AD Special
Railgun 15 F 4 AP, Double Damage
Heavy Pulse Cannon 12 F 4 Twin-Linked
Heavy Pulse Cannon 12 A 2 Twin-Linked
Heavy Pulse Cannon 12 P 6 Twin-Linked
Heavy Pulse Cannon 12 S 6 Twin-Linked
I think if anything I prefer the beefier version with the Aurora loadout. Whilst the ship would have been designed with the Firebolts in mind, this at least gives you the flexibility to use older models of Starfury.