Player's Guide Contents

Basically it is cultural backgrounds and professions. It goes into the selection of Elves, Minotaurs, Waertagi and Dragonknewts as PC Races. It has Legendary abilities for each race and spells for each race.
A section on Items for various races and cultures.
A few new weapons and armor.

GREAT BOOK!!!
 
Here are my initial comments on the PG posted in a thread called 'The Printing Press works'

Hope these are some help

elgrin

Now that I have had time to look properly at the Player's Guide here is a quick overview.
A newcomer's guide to playing RQ and in Glorantha - 6 pages
Specialist new backgrounds for various types, e.g. EWF, Orlanthi, Teshnans, Aldryami, Timnit, Centaurs. 28 pp
New professions, ditto,20pp
New Races - rather it is more detail on character creation for the list in backgrounds and so new to the Rulebook. That said the info is useful and is going to possibly allow re-thinking of some characters already created 5pp
New legendary abilities - as professions 9pp
New Gloranthan Spells - see professions 7pp
New equipment 14pp
FOLK MAGIC - Only 3 pages, but don't let that fool you. This section gives the basic rules and guidelines for creating your own Folk Magic as well as some basic spells. I have already started HouseRuling on this so they certainly interest me!

All in all, I think it's worth the cash for all GM's and most players. It deepens that personalities of the PC's and will encourage use of that most vital of RQ abilities, the player's imagination. Only one quibble on content - perhaps Races should have preceded Backgrounds etc.
 
Folk Magic, races, and spells are usable in any setting. for the most part, it is Glorantha Specific. I guess it depends on wether you view elves as Wood creatures or pointy eared Tolkien types.
 
I have been known to go both ways as far as elves go...no bad jokes about that statement, please.

Maybe one of these days Mongoose or somebody will publish a collection of all the generic tidbits in one generic omnibus book.
 
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