TrippyHippy said:
You could get a lot of inspiration from WFRP in this respect.
What is WFRP?
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Clergy - Missionary, Monastic, and Preacher are all in In Spica Career Book 1. It also covers Militant Religious careers.
Engineer -
See *1 below.
Miner - I don't have it, but wouldn't this be covered in Adventure 1: Beltstrike? Also Spica Career Book 1 Colonist/Miner (Note: Definitely not the skill set I would choose for a miner though)
Doctor - Look in core rulebook Scholar/Physician
Laborer - Look in core rulebook Citizen/Worker. Look in Spica Career Book 1 at the three specialties of the Worker Career.
Hunter, Farmer, Settler, Finance, Legal, Administration and more are in Spica Career Book 1
*1
Spica Career Book 1 has a Bounty Hunter/Support career that is fairly technical and there is the Worker/Technician. The core rulebook Scholar/Scientist career is pretty good, especially if you change one of the two Any Science(any) skills to Engineer(Any) or Mechanical or whatever skill you feel is needed.
I just noticed and really like the Space Patrol/Technical set of skills in Spica Career Book 1. Two instances of Engineering(any), Mechanical, Remote Ops and... ok, Spica probably wouldn't like it if I gave the entire table away. Perhaps just take this and make it an additional specialty under the core rulebooks Citizen career.
As far as that goes, there is no reason you can't add your own career specialties. It's just one table for skills, deciding what the Survival and Advancement rolls should be, and putting together some ranks.
Anyways perhaps people could be more specific in what you would want from additional citizens publications because to me, what people are asking for is already available or easily created by yourself. Unless you are looking for the 'fluff' such as descriptions of equipment civilians might have like a lawn mower, briefcase, and ladder; new skills such as cleaning(with specialties of sweeping, mopping and wiping :lol: ); details on certain civilian careers like how to properly cut lawns; additional tasks like Flipping a hamburger: Steward, Dexterity, 1-6 seconds, Easy +4; and a couple Citizen adventures. The Perfect Storm: You are a utility worker and you must restore power that was knocked out during a storm. Fire!!: You work in a fast food joint and a grease fire is getting out of control. What do you do first? Call for help, try to put the fire out yourself, evacuate the customers? In the second adventure of this campaign you must handle an unruly customer. In the third adventure the heath inspector arrives.
