PsiTraveller
Cosmic Mongoose
If this is slightly incoherent please note it is almost 3:30 a,m, as I write it. insomnia sucks.
I am looking at low cost ship design and am looking at planetoid hulls as SDB frames. I have several questions.
1) What is the difference between a planetoid and a buffered planetoid? Aside from the 80%/65% interior space and hull point differences. Can you find a likely chunk of rock and hollow it out to be either a planetoid or a buffered planeotid?
2) Is there a minimum size for a SDB planetoid? I was hoping for a 500 ton (400 ton interior space) rock as a SDB monitor.
3) Adding armour to a planetoid. Adding a lot of Crystal iron to a planetoid is pretty cheap since the price of armour is based on the cost off the hull. In the old HIgh guard the armour stacked (so the 2 points from the hull plus the armour added). Is this still the same and is the TL 13 limit still the same (allowing for armour 15 on a hull)
4) Reflec. Can you put reflec armour on your planetoid and make it a shiny rock? This would cost 50 million credits for a 500 ton rock, which only cost you 2 million to hollow out.
5) Can you reinforce the Hull as per the options chapter? (basically add in 25 tons of armour into the calculations for tonnage. This would be deducted from the 400 tons of interior space if I am on the right track.
6: Are hull points based on the 500 tons of total planetoid or the 400 tons of usable volume? There are 40 Hull points difference for a cost of 40 000 Credits. This as opposed to 500 000 Credits to get the same Hull points from a 500 ton regular hull.
7) How many Hardpoints will the ship have 5 based on total tonnage or 4 based on usable tonnage?
Thanks in advance for any help.
I am looking at low cost ship design and am looking at planetoid hulls as SDB frames. I have several questions.
1) What is the difference between a planetoid and a buffered planetoid? Aside from the 80%/65% interior space and hull point differences. Can you find a likely chunk of rock and hollow it out to be either a planetoid or a buffered planeotid?
2) Is there a minimum size for a SDB planetoid? I was hoping for a 500 ton (400 ton interior space) rock as a SDB monitor.
3) Adding armour to a planetoid. Adding a lot of Crystal iron to a planetoid is pretty cheap since the price of armour is based on the cost off the hull. In the old HIgh guard the armour stacked (so the 2 points from the hull plus the armour added). Is this still the same and is the TL 13 limit still the same (allowing for armour 15 on a hull)
4) Reflec. Can you put reflec armour on your planetoid and make it a shiny rock? This would cost 50 million credits for a 500 ton rock, which only cost you 2 million to hollow out.
5) Can you reinforce the Hull as per the options chapter? (basically add in 25 tons of armour into the calculations for tonnage. This would be deducted from the 400 tons of interior space if I am on the right track.
6: Are hull points based on the 500 tons of total planetoid or the 400 tons of usable volume? There are 40 Hull points difference for a cost of 40 000 Credits. This as opposed to 500 000 Credits to get the same Hull points from a 500 ton regular hull.
7) How many Hardpoints will the ship have 5 based on total tonnage or 4 based on usable tonnage?
Thanks in advance for any help.