just hope they turn out to be good, cant wait for the fleet to be released
tactician said:I have a couple point to make here... The 1st point is for the Shadow Cloud... It moves 4" per turn so in a 10 turn scenario it will never reach the planet to destroy it.. (Bad news for the Shadows).... Is this correct??
2nd thing is Fighters with the Atmospheric Trait can attack the troops on the ground... So a huge "Fleet" style force can send in waves of fighters to kill troops... The rules say that the fighters attack as normal and every 5 or better rolled on their attack dice kill a troop... So you attack the defending fleet while your fighters and troops storm the planet... This is how I read the rules... Am I completely off base here???
Ren'Sur said:'the Planetary defence grids are represented by the Orbital Defence Satellites and ground Emplacements. SFOS mentions that the massive Surface to Orbit batteries of some sci-fi series are not present in B5.'
Well, that could be wrong, especially taking into account the episode where a combined Drazi/Narn battle fleet bombarded Centauri Prime, which could only go ahead as the temporary Centauri Emperor had switched off the Planetary Defence Grid, which included ground based weapon systems!
tactician said:Well you have 10 turns to deal with enemy ships and planetary defenses before attacking the planet...
So more than one shot/one kill...in other words each successful beam hit took out an emplacement (times three with TD). Good to know.sidewinder said:I killed all his emplacements with the first shot from a shadow omega I had drop out of hyperspace next to the planet. That TD beam killed em all.
This is legal then...sidewinder said:I even had a scout to let it reroll but didnt need it.