tactician said:
Well you have 10 turns to deal with enemy ships and planetary defenses before attacking the planet...
Actually its 10 turns TOTAL. Get past the defenders, who you marginally outnumber, bombard with guns and fighters for enough turns to knock down the Troop and Emplacement numbers, then land enough troops of your own in ONE turn to get a foothold on the planet. Then its however many more turns you'd need to wipe out every defending troop, which is the attacker's victory condition.
EA *might* be able to do it at War or Battle PL against a weak defending fleet, largely because they have the best Assault-friendly ship and LOTS of fighters. But in general, I don't see the Turn limit allowing it.
I'm working up a list of each race's ships suitable for Assault, but the almost all are specialized into one category: Dropping troops, Bombarding emplacements, or delivering Fighters to hit troops. Since you can't do any of those three in the same turn anyways, it may seem not to matter. Buuut, this also means that to achieve each, that's one more ship you need to deliver more or less intact to Planetary orbit. With only two extra PL points...
I'd really like to see some more smartly designed Assault ships, that can spend a couple turns shooting emplacements or launching fighters against ground troops. Then once defences are softened, they have 10+ Troops and 3+ Shuttles to start the drops. Maybe the Dilgar will make sense that way. ;-)
Add to that the aformentioned troop drop problem. I figure you need at LEAST 10 troops to drop in a single turn to have a chance of a foothold, AFTER the fighters and bombards have thinned the emplacements and native troops. Even with shuttle capable ships, that's going to be 4-6 ships doing nothing but Troop Dropping that turn.
If someone HAS won a Planetary Assault, even at an innocuous PL, I'd love to hear the specifics.
I used to love the Planet Assault scenario under BFG, so I really want to figure how to get the B5 version working...