treeplanter
Mongoose
I agree here, why give all those free bonus? I want to play with you and play a pirate
Clovenhoof said:, and the Temptress is decorative.
Ichabod said:Clovenhoof said:, and the Temptress is decorative.
By decorative, you mean she gives the crew and marines a reason to live, right?
Again, given a choice between noble and temptress, temptress is the only PC choice since the noble is so mechanically lame. So, in any case where you'd think "noble would ...", you can substitute "temptress would ...", which means that she should be doing something whenever there are other people around. And, because she gets double skill ranks, she will do it far, far better than a noble ever would.
Alternatively, can think in terms of: Noble gives out medals for good service in the cause. Temptress gives out better service for good service in the cause.
treeplanter said:with a pirate in a group the GM SHOULD include some seafearing adventure, so the pirate can shine.
Greater mobility: A straith level pirate can get it by 10th level.
Ferocious attack: Ok, I understand this is non-synergic with sneak attack, but wathever, this is a quite strong power. let take the 13th level exemple, with greater mobility, you can get 5 (2 each hand + 1 from ferocious attack) at +6 attack/+6 damages AND +6 initiative so it's almost sure you'll strike first. 5 attack at +6 will kill roughly any character EVEN with uncanny dodge, OR 5 weak opponent. Why not add power attack for some more overkill??? AND you get a chance (and a pretty good one) to STUN for a round every opponent that see you?
couldn't he take dodge at 3rd and mobility at 5?
Spade said:What you don't want to make of it is a pile of house rules so every class can compete with the Barbarian. You need to tone down the Barbarian class. Me and my mates have tried, it's not an easy task. Any thread you try to pull either takes out something really cool, something really integrated into the rest of the rules, or something necessary for a 20th level character to call himself Conan Junior.
treeplanter said:But soldier are lot stronger in combat than barbarian
treeplanter said:I aggree that thief/barb a pretty power full archetype, no problem here.
However some thing are overlooked when looking at the pirate:
Seamanship: Ok pretty much blank, but with a pirate in a group the GM SHOULD include some seafearing adventure, so the pirate can shine.
Greater mobility: A straith level pirate can get it by 10th level. That is not to be overlooked.
Ferocious attack: Ok, I understand this is non-synergic with sneak attack, but wathever, this is a quite strong power. let take the 13th level exemple, with greater mobility, you can get 5 (2 each hand + 1 from ferocious attack) at +6 attack/+6 damages AND +6 initiative so it's almost sure you'll strike first. 5 attack at +6 will kill roughly any character EVEN with uncanny dodge, OR 5 weak opponent. Why not add power attack for some more overkill??? AND you get a chance (and a pretty good one) to STUN for a round every opponent that see you?
Just imagine the pirate boarding the Barb/thief ship and stuning the crew for a round? pretty much over.
Or he encounter a mixed party of 13th level, win initiative (thanks ferocious attack) kill 2-3 of them (the most dangerous for him) with MD (+4 strenght, +6 ferocious, +9 power attack for a +19, stun the 2-3 other and sneak attack them to dead in his next round? Yes it his unlikely. but it is possible. wich other class can do that alone? Maybe a scholar with some kind of spell.
I think you guy just dismiss Ferocious attack like it's an useless power, but it is not. There is ton of situation where sneak attack is useless, but ferocious attack is godly.