High Lord Dee said:
Actually, I will disagree a bit on this one. As a DM, I want to ensure that the game holds true to Hyboria along with creating an enjoyable game for the players. Being a huge REH fan, I want to "protect the field" so to speak. A group of wandering Cimerians and Picts may be fun for players but may not fit into the setting very well. I always try to find a happy medium that makes it playable but true to the setting.
Well it should go without saying that the GM still has to give the final approval to whatever the characters come up with.
For example if the players when asked for a reason as to why Picts and Cimerians would be together just say, "ah, right, well we met in an inn and became friends one night" then that's a no no.
However if they put some work in and come up with a more detailed and "true" backstory then that could well be fine.
All I'm saying is that problem of coming up with the reasons is for the players, the GM just has to guide and approve.
I've actually got a Pict in my group. The player wanted to play one and I just started them all out washed ashore on a desert island with no memory of their past. REH never revealed that much about Conans past or what set him adventuring. I quite liked throwing them all into it and getting the story rolling without too much preamble, that felt very REH to me.