Physical Strength and bashing people

LotusBlossom

Mongoose
There is this huge muscle barbarian with STR 15 brawling with this wimp from accounts with STR 3..

They both land punches.

Now, it's probably me...but I cannot find anything in the rulebook that suggests anything except both men will inflict 1d6 dmg.

Now, that can't be right.
 
It seems that both would add their "success grade" (I have to try to
translate from the German edition) to the damage, and the barba-
rian with his high Strength modifier has a good chance to achieve
a higher success grade, and therefore do more damage.
 
In English it is called effect. For every point over 8, you do 1 point extra damage. So the 3 str guy is -1 to hit, and the 15 guy is +3. If they both roll a 9 the accountant does 1d6, the barb does 1d6+4.

On a day of great rolls, the accountant can win. Any other time he is going to get pounded.
 
If you really want very strong characters to inflict more damage, allow humans (or other sophonts) use the animals attack damage rule (TMB p.72). So the barbarian (STR 10-20) would get 2d6 damage to begin with, and then add Effect!
 
It is on page 50, top left column, under Effect. Once you find it it is straight forward. One of the things about the system Ilike are the effect rules.
 
zozotroll said:
It is on page 50, top left column, under Effect. Once you find it it is straight forward. One of the things about the system Ilike are the effect rules.

Bit of a threadjack, but I find Effect immensely useful when it comes to perception type stuff, like investigate or recon. A success gives the basic info, and every effect point gives another, more perceptive, fact, and they can be scaled, so the Effect 6 fact is juicier than the effect 3 one.

Example, my players were interviewing mercs for a special mission, and each effect point gave away a 'tell', allowing the interviewer a specific insight that the interviewee might not. Opposed with deception, the interviewee, if successful, can offer false facts.

Also good for none monetary negotiation, where each point of effect nets a concession.

Really neat for mechanising the bits rpgs tend to gloss over, like the interpersonal stuff.

End threadjack. :)
 
zozotroll said:
It is on page 50, top left column, under Effect. Once you find it it is straight forward. One of the things about the system Ilike are the effect rules.

Hmm thanks again but I still dont see how the Effect rules do more dmg in melee. I can see where it says about Effects for other skills checks, but nothing specifically mentioning bonus damage.
 
OK, I will look some more. i know it is there. Somewhere. I know my senile old brian didnt just make it up. Or maybe the hiver made me think it??
 
Here you go. page 65 Damage. "Each weapon lists the damage it inflicts as a numberr of D6. Add the Effect of the attack roll to this damage."
 
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