Hi…I feel like a bad penny popping up whenever this subject is mentioned. But I am trying to put together a RuneQuest game using MRQ or a modified version of the MRQ and in this thread and another one, I see a lot of talk about how the concept of magic has changed. Where are you guys getting that idea?
I have read and re-read the material on Runes in GtSA. For those who may not have the Glorantha setting guide here is the quote I am referring to (p.8):
“The objects of magical essence called runes, from which adventurers wring their Rune Magic, are physical manifestations of the True Runes, symbols of cosmic power. All beings capable of dispensing magic are tied to one or more of these cosmic forces, whether they be gods, demigods, or great spirits.
The current techniques for using runes, to gain powers and learn spells (also called common or battle magic) were codified by the God Learners about 200 years ago. Some say that their disruptive explorations of the Hero Plane have caused a dramatic increase in the quantity of rune objects leaking through into Glorantha. If the God Learners fail, or the techniques stop working, it is likely that adventurers of future ages will have to go back to older and more difficult methods of acquiring common magic.”
Glorantha, the Second Age
Robin Laws
In RuneQuest 2:
To be cast effectively, many spells require a focus. This focus is a carved rune of some sort which acts to tie the conscious and the unconscious minds together so that the spell works…the normal focus used is a wand…has enough area on it for about 20 foci to be carved…a staff could easily contain all spells listed in the spell table…Certain spells …could have their focus carved or cast into a ring so as to be readily available during combat…The focus for a weapon-affecting spell is usually a weapon it is intended to affect.
RuneQuest 2
Steve Perrin and Ray Turney
In addition, if the God Learners fail, and the system described in RuneQuest 2 is used in the Third Age, won’t that be more powerful magic? Because the RuneQuest 2 rules provide rules for casting spells without the focus, and in addition not all spells require a focus to cast. Isn’t that more powerful than having to rely on a rune object?
And in addition isn’t the same method of using a focus described in Spirit Magic in Runequest 3?
"All spirit-magic spells require a focus to be cast. A focus can take many forms, most commonly those of trinkets or medallions bearing an appropriate rune of power, or it might be a rock, a bone, a claw, etc. The focus serves as a reminder and token of the spell. Contact with the focus, whether visual, tactile, or through another sense triggers the release and formation of the individual magical energies and makes the spell work."
RuneQuest 3
Steve Perrin, Greg Stafford, Lynn Willis, Sandy Peterson, Steve Henderson, Warren James
The rules do not state that spirits are the spells, but the magic is triggered by runes that apparently emanate the power of the True Rune. I thought it was called spirit magic because an initiate or shaman could summon spirits that actually had spell-like abilities that could be released at a designated time. It seems just like the MRQ to me. The MRQ Monster Manual gives descriptions for Magic Spirits, Disease Spirits, Healing Spirits, Passion Spirits, Pain Spirits, etc. and Shamans have the ability to trap spirits, possess others, etc.
My question, to anyone out there who will comment on the issue, is what is the difference between a rune object and a focus? Neither are True Runes, and both focus the some of the power of a True Rune through the object or focus. Has Spirit magic changed from RuneQuest 3 to MRQ (except for the terminology)? What could the God learners possibly have to do with it if there were a change? What system would the inhabitants of Glorantha have to go back to that isn’t the same or easier than what is presented in the MRQ rules and Glorantha setting?
The only differences I can see ( Rune Integration, Rune Touched, the little bonus given to skills for runes of varying types, and the fact that the focus must always be used to cast a spell-same as RQ3) do not seem to affect the concept of magic or the magic system significantly over what was published in previous editions. All magic seems emanate from True Runes and all common magic requires a focus (with a runic inscription or a runic power), just as before.
Do you think the rune integration requirement is too, strict, or am I missing something else?
If I am missing something that I possibly haven’t read yet, or if I am misunderstanding something, I would like to know.